10" 6 4+ 2 6+ Morghast Harbingers are used as swift-striking shock troops in the Ossiarch legions, darting in with terrifying speed for such monstrous creatures. They descend from the skies like macabre angels then butcher the foe with their darksome blades. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Spirit Weapons [Crit (2 Hits), Anti-MONSTER (+1 Rend)] | |||||||
| Spirit Weapons Crit (2 Hits), Anti-MONSTER (+1 Rend) | 3 | 3+ | 2+ | 2 | 3 | ||
KEYWORDS | INFANTRY, FLY, WARD (6+) |
| DEATH, OSSIARCH BONEREAPERS |
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
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Passive |
The WARD keyword is used in the following Ossiarch Bonereapers warscrolls:
The DEATH keyword is used in the following Ossiarch Bonereapers warscrolls:
The OSSIARCH BONEREAPERS keyword is used in the following Ossiarch Bonereapers warscrolls:
The INFANTRY keyword is used in the following Ossiarch Bonereapers warscrolls:
Passive |
| When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Ossiarch Bonereapers warscrolls:
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |