Ossiarch Bonereapers – Kainan’s Reapers

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OSSIARCH BONEREAPERS WARSCROLL
Kainan’s Reapers
5"
2
4+
1
Mir Kainan is a brutal enforcer of the Mortisans, fanatically devoted to ensuring the bone-tithe is met. Certainly, any confronted by this osseous goliath soon dredge up outstanding ‘payments’ – better that than face the annihilating swing of Kainan’s axe. The Reapers serve as Mir Kainan’s heralds, a cadre of elite Mortek Guard who back up the enforcer’s demands with clinical violence. Wielding the finest nadirite wargear, they cut down their opponents without hesitation or remorse – exemplars of the Bonereapers’ dark efficiency.
OSSIARCH BONEREAPERS WARSCROLL
Kainan’s Reapers
MELEE WEAPONS
AtkHitWndRndDmg
Soulreaper Axe [Anti-charge (+1 Rend)]
Soulreaper Axe
Anti-charge (+1 Rend)
43+3+22
Nadirite Weapon [Anti-charge (+1 Rend)]
Nadirite Weapon
Anti-charge (+1 Rend)
33+4+-1
BATTLE PROFILE

Unit Size: 6      Points: 140
Base size: 25mm
Can be reinforced: No
Notes: This unit cannot be reinforced.

The models in this unit are:
  • Mir Kainan (armed with a Soulreaper Axe)
  • Binar Khenta (armed with a Nadirite Weapon)
  • Karu (armed with a Nadirite Weapon)
  • Senha (armed with a Nadirite Weapon)
  • Hakor (armed with a Nadirite Weapon)
  • Nohem (armed with a Nadirite Weapon)

Your Shooting Phase
NADIRITE BOW: With grim efficiency, the warrior Nohem fires shot after shot into the enemy lines with his nadirite bow, felling foes left and right.

Declare: If this unit’s Nohem is on the battlefield, pick a visible enemy unit within 18" of this unit to be the target.

Effect: Roll a dice. On a 4+, inflict 1 mortal damage on the target.

Passive
MIR KAINAN: Mir Kainan is a master of necromancy as well as a formidable fighter.

Effect: While this unit’s Mir Kainan is on the battlefield, it has WIZARD (1).

KEYWORDS
UNIQUE, INFANTRY, WARD (6+)
DEATH, OSSIARCH BONEREAPERS, MORTISAN
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

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Anti-X (+1 Rend)
Add 1 to this weapon’s Rend characteristic if the target has the keyword after ‘Anti-’ or fulfils the condition after ‘Anti-’. Multiples of this ability are cumulative. For example, if a weapon has both Anti-charge (+1 Rend) and Anti-HERO (+1 Rend), then add 2 to the Rend characteristic of the weapon for attacks that target a HERO that charged in the same turn.

The MORTISAN keyword is used in the following Ossiarch Bonereapers warscrolls:

6.0 Visibility
A target model is visible to another model (which we’ll call the ‘observing model’) if you can draw a straight line through the air (whether horizontal, diagonal or vertical) from any point on the observing model to any point on the target model that does not intersect any objects except for other models in the observing model’s unit. A target unit is visible to an observing unit if at least 1 model in the target unit is visible to at least 1 model in the observing unit. A model is always considered to be visible to itself.

  • If any part of another model can be seen by an observing model, both the target model and its unit are visible to that observing model.

In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes.
3.3 Reinforced Units
When you add a unit to your army roster, you can add it as a reinforced unit. A reinforced unit has twice as many models as its minimum unit size and costs twice as many points. If a unit has a minimum unit size of 1, it cannot be reinforced.
1.1 Power Level
Each WIZARD and PRIEST has a power level, shown in brackets after the keyword, e.g. WIZARD (2). A WIZARD or PRIEST’s power level determines the number of SPELL, PRAYER or BANISH abilities they can use per phase, in any combination. For example, a WIZARD (2) unit could use 1 SPELL and 1 BANISH ability in their commander’s hero phase.
© Vyacheslav Maltsev 2013-2024