Ossiarch Bonereapers – Arch-Kavalos Zandtos

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OSSIARCH BONEREAPERS WARSCROLL
Arch-Kavalos Zandtos
10"
8
3+
2
Few undead beings loathe the living with such fearsome intensity as Arch‑Kavalos Zandtos. To him, even the most cultured aelven lord is nothing more than a contemptuous barbarian seeking to sully the deathly perfection of Shyish. Riding at the head of the Ossiarch’s elite cavalry formations, Zandtos seeks to annihilate all those who bear the taint of mortality, banishing their presence from his beloved realm for good. Such is his zealotry on this subject that even Katakros has on occasion had cause to censure the Arch-Kavalos for indulging his ruthless aggression. Yet the Mortarch of the Necropolis never keeps Zandtos leashed for long, because his mastery of cavalry warfare is a weapon too valuable to be cast aside. Wielding the fabled Dark Lance itself – both a murderous weapon and an exalted staff of office – Arch-Kavalos Zandtos charges into battle eagerly, plunging his weapon through the flesh of his foes while his warsteed stomps and kicks furiously. His hatred of mortalkind is so intense that it affects nearby Kavalos riders, stirring the smouldering embers of their souls into a battle-fury that sees them recklessly hurtle into combat in pursuit of victory.
OSSIARCH BONEREAPERS WARSCROLL
Arch-Kavalos Zandtos
MELEE WEAPONS
AtkHitWndRndDmg
The Dark Lance [Crit (2 Hits), Charge (+1 Damage)]
The Dark Lance
Crit (2 Hits), Charge (+1 Damage)
53+3+22
Kavalos Steed’s Hooves, Teeth and Barbed Tails [Companion]
Kavalos Steed’s Hooves, Teeth and Barbed Tails
Companion
45+3+-1
BATTLE PROFILE

Unit Size: 1      Points: 230
Base size: 80mm
Can be reinforced: No
Regiment Options: Any OSSIARCH BONEREAPERS

Passive
SPEAR OF THE KAVALOI: A Liege-Kavalos on the charge can punch straight through the enemy line.

Effect: When this unit uses a CHARGE ability, it can pass through models in enemy INFANTRY units as if it had FLY.

Any Charge Phase
UNSTOPPABLE CHARGE: When a Kavalos steed charges the foe, it can use its size and weight to smash enemy footsoldiers to the ground and crush them beneath its nadirite-shod hooves.

Declare: If this unit charged this phase, pick an enemy INFANTRY unit that it passed across to be the target.

Effect: Roll a D3. On a 2+, inflict an amount of mortal damage on the target equal to the roll.

Once Per Battle, Any Combat Phase
STILL THEIR BREATH!: Such is Zandtos’s disdain for those who trespass in Shyish that those who fight beside him come to share it.

Effect: If this unit is in combat, for the rest of the turn, add 1 to the Attacks characteristic of melee weapons used by friendly non-HERO OSSIARCH BONEREAPERS units while they are wholly within 12" of this unit.

KEYWORDS
UNIQUE, HERO, CAVALRY, WARD (6+)
DEATH, OSSIARCH BONEREAPERS
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Wound Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Wound characteristic, the attack successfully wounds: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified wound rolls of 1 always fail.
Crit (2 Hits)
If an attack made with this weapon scores a critical hit, that attack scores 2 hits on the target unit instead of 1. Make a wound roll for each hit.
Charge (+1 Damage)
Add 1 to this weapon’s Damage characteristic if the attacking unit charged this turn.
Companion
Unless otherwise specified, this weapon is not affected by friendly abilities that affect weapon characteristics or the attack sequence, except for those that apply negative modifiers to it (e.g. ‘Covering Fire’).
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
Passive
FLY: Soaring above the battlefield, this unit can reach destinations that are inaccessible to other troops.

Effect: As this unit moves, it ignores other models, terrain features and the combat ranges of enemy units. It cannot end its move in combat unless specified in the ability that allowed it to move. Ignore any vertical distance moved for this unit.
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).

The CAVALRY keyword is used in the following Ossiarch Bonereapers warscrolls:

18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

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The non-HERO OSSIARCH BONEREAPERS keyword is used in the following Ossiarch Bonereapers warscrolls:

Endless Spell
© Vyacheslav Maltsev 2013-2024