Ossiarch Bonereapers – Teratic Cohort

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OSSIARCH BONEREAPERS WARSCROLL
Teratic Cohort
7"
2
4+
1
Nagash is a merciless god, and those who displease him are destined to suffer terribly. The Ossiarch constructs of the Teratic Cohort were plucked from the ranks of the legions after failing in their duty, their forms broken down and remoulded into bestial shapes befitting the pariahs of Ossiarch society. Denied the glory of martial victory, they now perform only the most brutish and honourless tasks: conquering monster-ridden forests, hunting down troublesome raiders and seeking out valuable troves of osseous matter. Their existing soultrap gems set in new beast-bone forms, they are more aggressive and unpredictable than other Ossiarchs. Each Cohort detachment is led by a Kavalos Centari, a hulking centauroid creature usually formed from the upper half of a condemned Liege-Kavalos and the lower half of their former steed. Embittered and shamed by their new duties, they must nevertheless lead a motley retinue of Teratic warriors to victory in Nagash’s name. Aviarch Harpies and canine Teratic Prowlers are vicious hunting beasts made from the soulstuff of defective Ossiarchs, and one-eyed Mortek Cykloptians function as autonomous conduits through which their masters can peer upon lands their mighty armies would find it impossible to traverse.
OSSIARCH BONEREAPERS WARSCROLL
Teratic Cohort
MELEE WEAPONS
AtkHitWndRndDmg
Teratic Weapons [Crit (2 Hits)]
Teratic Weapons
Crit (2 Hits)
23+4+11
Claws and Talons [Companion]
Claws and Talons
Companion
24+3+-1
BATTLE PROFILE

Unit Size: 8      Points: 140
MODELBASE SIZE
Kavalos Centari60 × 35mm
2 × Mortek Cykloptians32mm
5 × Teratic Prowlers and Aviarch Harpies28.5mm
Can be reinforced: No
Notes: This unit cannot be reinforced.

Each model in this unit is armed with Claws and Talons.
  • The champion is a Kavalos Centari and must replace their Claws and Talons with Teratic Weapons.
  • 2/8 models in this unit are Mortek Cykloptians and must replace their Claws and Talons with Teratic Weapons.

Deployment Phase
PREDATOR’S CUNNING: Fashioned from the soulstuff of hunting beasts, Teratic Cohorts have perfected the art of the ambush.

Declare: Pick this unit if it has not been deployed.

Effect: Set up this unit in reserve outflanking the enemy. It has now been deployed.
KEYWORDSDEPLOY

Your Movement Phase
HUNTERS UNLEASHED: Unable to hold back any longer, these feral constructs rush forward to engage their prey.

Declare: Pick this unit if it is outflanking the enemy.

Effect: Set up this unit anywhere on the battlefield more than 9" from all enemy units.

KEYWORDS
INFANTRY, CHAMPION (1/8), WARD (6+)
DEATH, OSSIARCH BONEREAPERS
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Wound Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Wound characteristic, the attack successfully wounds: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified wound rolls of 1 always fail.
Crit (2 Hits)
If an attack made with this weapon scores a critical hit, that attack scores 2 hits on the target unit instead of 1. Make a wound roll for each hit.
Companion
Unless otherwise specified, this weapon is not affected by friendly abilities that affect weapon characteristics or the attack sequence, except for those that apply negative modifiers to it (e.g. ‘Covering Fire’).
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

The CHAMPION keyword is used in the following Ossiarch Bonereapers warscrolls:

18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

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3.3 Reinforced Units
When you add a unit to your army roster, you can add it as a reinforced unit. A reinforced unit has twice as many models as its minimum unit size and costs twice as many points. If a unit has a minimum unit size of 1, it cannot be reinforced.
© Vyacheslav Maltsev 2013-2024