6" 2 4+ 1 Bestigors are the strongest and fiercest of the gorkin. Clad in stolen armour and wielding two-handed axes, they charge into the thick of the fighting, ramming enemies to the ground with their horns before delivering a brutal killing blow. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Despoiler Axe [Crit (2 Hits)] | |||||||
Despoiler Axe Crit (2 Hits) | 3 | 4+ | 3+ | 1 | 1 |
Passive |
Reaction: Opponent declared the ‘All-out Defence’ command for a unit within 6" of this unit |
KEYWORDS | INFANTRY, CHAMPION, MUSICIAN (1/10), STANDARD BEARER (1/10) |
CHAOS, BEASTS OF CHAOS, BRAYHERD |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The INFANTRY keyword is used in the following Beasts of Chaos warscrolls:
Passive |
The CHAMPION keyword is used in the following Beasts of Chaos warscrolls:
Any Hero Phase | 1 |
Passive |
The MUSICIAN keyword is used in the following Beasts of Chaos warscrolls:
Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
Passive |
The STANDARD BEARER keyword is used in the following Beasts of Chaos warscrolls:
The CHAOS keyword is used in the following Beasts of Chaos warscrolls:
The BEASTS OF CHAOS keyword is used in the following Beasts of Chaos warscrolls:
The BRAYHERD keyword is used in the following Beasts of Chaos warscrolls: