10" 12 4+ 5 Jabberslythes are nightmarish fusions of reptile, amphibian and insect, with sharp claws and a spiked tail that can punch through solid steel. They are so unearthly in their hideousness that to merely look upon one is to risk insanity. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Slythey Tongue [Shoot in Combat, Companion] | ||||||||
Slythey Tongue Shoot in Combat, Companion | 8" | 3 | 4+ | 2+ | 1 | D3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Vorpal Claws and Tail [Companion] | ||||||||
Vorpal Claws and Tail Companion | 6 | 4+ | 2+ | 1 | 2 |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
KEYWORDS | MONSTER, FLY |
CHAOS, BEASTS OF CHAOS |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The CHAOS keyword is used in the following Beasts of Chaos warscrolls:
The BEASTS OF CHAOS keyword is used in the following Beasts of Chaos warscrolls:
| ||
The MONSTER keyword is used in the following Beasts of Chaos warscrolls:
Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Beasts of Chaos warscrolls: