Beasts of Chaos – Doomblast Dirgehorn

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BEASTS OF CHAOS WARSCROLL
Doomblast Dirgehorn
-
7
6+
7+
Wrought from coalesced Chaos energies, the Doomblast Dirgehorn emits an unending, dolorous blast that drowns out all thought. The howling cacophony strips those in earshot of their sanity and reduces skilled warriors to fumbling fools.
BEASTS OF CHAOS WARSCROLL
Doomblast Dirgehorn
Passive
BOOMING CACOPHONY: In the terrible blasting of the Dirgehorn can be heard the bestial growls of a thousand beastherds.

Effect: When this MANIFESTATION is set up, the range of this ability is 6". Subtract 1 from wound rolls for attacks made by enemy units while they are within range of this MANIFESTATION’s ability.

Start of Battle Round
LOUDER AND LOUDER: The maddening blast of this foul magic grows ever more deafening until all within a dozen leagues can hear it.

Effect: Increase the range of this MANIFESTATION’s ‘Booming Cacophony’ ability by 6". This effect can be applied multiple times to this MANIFESTATION and is cumulative. If this MANIFESTATION is removed from play, this effect no longer applies.

KEYWORDS
MANIFESTATION, ENDLESS SPELL, WARD (6+)
CHAOS, BEASTS OF CHAOS
Wound Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Wound characteristic, the attack successfully wounds: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified wound rolls of 1 always fail.

The CHAOS keyword is used in the following Beasts of Chaos warscrolls:

The BEASTS OF CHAOS keyword is used in the following Beasts of Chaos warscrolls:

Army List
Warscrolls collated

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18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

7.0 Manifestations
There are two types of manifestation: endless spells, which can be summoned by WIZARDS, and invocations, which can be summoned by PRIESTS. Each manifestation has its own warscroll, and the spell or prayer that allows that manifestation to be summoned will be found in the appropriate manifestation lore. No more than 1 friendly WIZARD or PRIEST can attempt to summon the same manifestation per turn, and a friendly WIZARD or PRIEST cannot attempt to summon a friendly manifestation that was removed from play in the same turn. Manifestations are not considered to be units, with the following exceptions:
  • They are treated as if they were units for the purposes of movement, combat range, being in combat and setting up other units. Units can finish a charge move within 1/2" of an enemy manifestation as if it were a unit.
  • If they have any melee or ranged weapons, they can use the ‘Fight’ and ‘ShootCORE abilities as if they were units.
  • If they have a Move characteristic greater than 0" (‘-’), they can use CORE MOVE abilities as if they were units.
  • They can be picked as targets of enemy abilities as if they were units. They are not affected by enemy abilities that do not involve picking targets.
  • Damage points can be inflicted on them as if they were units and they can be destroyed.
  • Manifestations that have a Move characteristic of 0" (‘-’) cannot move. For the purposes of movement, combat range, being in combat and setting up other units, they are only treated as if they were units in the combat phase. Units can finish a charge move within 1/2" of an enemy manifestation that has a Move characteristic of 0" (‘-’) instead of within 1/2" of an enemy unit.
  • Models can move through manifestations but cannot end a move on them.

The MANIFESTATION keyword is used in the following Beasts of Chaos warscrolls:

Endless Spell

The ENDLESS SPELL keyword is used in the following Beasts of Chaos warscrolls:

Endless Spell

The WARD keyword is used in the following Beasts of Chaos warscrolls:

Endless Spell
© Vyacheslav Maltsev 2013-2024