Beasts of Chaos – Dragon Ogor Shaggoth

This warscroll does not meet the selection criteria (see Settings tab).
BEASTS OF CHAOS WARSCROLL
Dragon Ogor Shaggoth
8"
10
4+
2
Dragon Ogor Shaggoths are ancient and powerful beings imbued with the coruscating power of the storm. When they go to war, the mountains themselves tremble and foes are hewn apart by the score.
BEASTS OF CHAOS WARSCROLL
Dragon Ogor Shaggoth
RANGED WEAPONS
RngAtkHitWndRndDmg
Crackling Bolts [Crit (2 Hits), Shoot in Combat]
Crackling Bolts
Crit (2 Hits), Shoot in Combat
12"2D64+3+11
MELEE WEAPONS
AtkHitWndRndDmg
Storm-forged Axe [Crit (Mortal)]
Storm-forged Axe
Crit (Mortal)
63+2+13
BATTLE PROFILE

Unit Size: 1      Points: 240
Base size: 90 × 52mm
Can be reinforced: No
Regiment Options: Any Beasts of Chaos
Notes: This unit will move to Warhammer Legends on 1 June 2025.

Reaction: Opponent declared a SPELL ability
SCION OF THE PRIMORDIAL STORM: The untrammelled fury of the primordial storm flows through this creature, a fulminating power so intense that it can render malevolent sorceries harmless.

Effect: If this unit or a friendly Dragon Ogors unit wholly within 12" of this unit was picked to be the target of that spell, roll a dice. On a 4+, ignore the effect of that spell on this unit or that friendly unit. This unit can use this ability more than once per phase but only once per SPELL ability.

Once Per Turn (Army), End of Any Turn
BENEATH THE TEMPEST: Dark clouds gather above the battlefield, threatening to unleash the fury of the tempest.

Declare: Pick each enemy unit in combat with this unit to be the targets.

Effect: Roll a dice. On a 2+, Heal (X) this unit, where X is an amount equal to the roll. Then, roll a D3 for each target. On a 2+, inflict an amount of mortal damage on the target equal to the roll.
KEYWORDSRAMPAGE

KEYWORDS
HERO, MONSTER, WIZARD (1)
CHAOS, BEASTS OF CHAOS, THUNDERSCORN
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Wound Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Wound characteristic, the attack successfully wounds: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified wound rolls of 1 always fail.
Crit (2 Hits)
If an attack made with this weapon scores a critical hit, that attack scores 2 hits on the target unit instead of 1. Make a wound roll for each hit.
21.0 Healing
Some abilities allow you to heal a unit. To heal a unit, remove a number of damage points from the unit equal to the number in brackets after ‘Heal’, e.g. Heal (2).

The CHAOS keyword is used in the following Beasts of Chaos warscrolls:

The BEASTS OF CHAOS keyword is used in the following Beasts of Chaos warscrolls:

Army List
Warscrolls collated

Disable Ads



Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get new pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).

The MONSTER keyword is used in the following Beasts of Chaos warscrolls:

• Chimera
• Cygor
• Ghorgon
Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
Shoot in Combat
This weapon can be used to make shooting attacks even if the attacking unit is in combat.
1.0 Wizards and Priests
WIZARDS are special units that can cast spells, and PRIESTS are special units that can chant prayers. Spells and prayers are powerful abilities that can have a dramatic impact on the battle.

The HERO keyword is used in the following Beasts of Chaos warscrolls:

Crit (Mortal)
If an attack made with this weapon scores a critical hit, that attack inflicts mortal damage on the target unit equal to the Damage characteristic of that weapon and the attack sequence ends.

The WIZARD keyword is used in the following Beasts of Chaos warscrolls:

The THUNDERSCORN keyword is used in the following Beasts of Chaos warscrolls:

© Vyacheslav Maltsev 2013-2024