8" 5 4+ 2 Imposing creatures with muscular, humanoid torsos and the lower bodies of draconids, Dragon Ogors are formidable warriors. They overrun their foes with a headlong charge, lashing out with crackling storm-weapons and obliterating their enemies in a tempestuous rage. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Storm-forged Weapons [Crit (Mortal)] | |||||||
Storm-forged Weapons Crit (Mortal) | 4 | 4+ | 2+ | 1 | 2 | ||
Raking Foreclaws | |||||||
Raking Foreclaws | 2 | 5+ | 3+ | - | 1 |
Any Combat Phase |
KEYWORDS | CAVALRY |
CHAOS, BEASTS OF CHAOS, THUNDERSCORN |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
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There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
The CHAOS keyword is used in the following Beasts of Chaos warscrolls:
The BEASTS OF CHAOS keyword is used in the following Beasts of Chaos warscrolls:
The THUNDERSCORN keyword is used in the following Beasts of Chaos warscrolls:
The CAVALRY keyword is used in the following Beasts of Chaos warscrolls: