Beasts of Chaos – Warscrolls

Contents

Infantry Hero


BEASTS OF CHAOS WARSCROLL
Beastlord
6"
6
4+
2
In the merciless society of the Beasts of Chaos, only the mightiest rise to power. These are the Beastlords, hulking killers who command through intimidation and brutality and delight in sinking their man-ripper axes into the skulls of their foes.
BEASTS OF CHAOS WARSCROLL
Beastlord
MELEE WEAPONS
AtkHitWndRndDmg
Paired Man-ripper Axes [Crit (2 Hits), Anti-HERO (+1 Rend)]
Paired Man-ripper Axes
Crit (2 Hits), Anti-HERO (+1 Rend)
53+3+12
BATTLE PROFILE

Unit Size: 1      Points: 150
Base size: 40mm
Can be reinforced: No
Regiment Options: 0-1 Herd Alpha. Any BEASTS OF CHAOS
Notes: This HERO can join an eligible regiment as a Herd Alpha.
This unit will move to Warhammer Legends on 1 June 2025.

Passive
HATRED OF HEROES: A Beastlord reserves their prodigious strength and fury for the greatest of the enemy’s champions, calling upon their followers to witness and join the butchery.

Effect: While this unit is in combat with any enemy HEROES, add 1 to hit rolls and wound rolls for combat attacks made by friendly BEASTS OF CHAOS units wholly within 12" of this unit.

Reaction: You declared a FIGHT ability for this unit
CALL OF BATTLE: Beastlords swiftly lead their underlings towards the foe, desperate to get to grips with the enemy so that the bloodletting can begin.

Effect: Pick a friendly non-HERO BRAYHERD INFANTRY unit that has not used a FIGHT ability this turn and is within this unit’s combat range to be the target. The target can be picked to use a FIGHT ability immediately after the FIGHT ability used by this unit has been resolved.

KEYWORDS
HERO, INFANTRY
CHAOS, BEASTS OF CHAOS, BRAYHERD


BEASTS OF CHAOS WARSCROLL
Doombull
6"
8
5+
2
Doombulls are the strongest and most ferocious of their kind, swollen with muscle and as broad as they are tall. They feast upon only the worthiest foes, sating their bloodgreed with the gore of champions and heroes.
BEASTS OF CHAOS WARSCROLL
Doombull
MELEE WEAPONS
AtkHitWndRndDmg
Slaughterer’s Axe
Slaughterer’s Axe44+2+13
Alphabeast Horns [Charge (+1 Damage)]
Alphabeast Horns
Charge (+1 Damage)
24+2+-2
BATTLE PROFILE

Unit Size: 1      Points: 170
Base size: 50mm
Can be reinforced: No
Regiment Options: 0-1 Herd Alpha. Any BEASTS OF CHAOS
Notes: This HERO can join an eligible regiment as a Herd Alpha.
This unit will move to Warhammer Legends on 1 June 2025.

Any Charge Phase
ALPHA CHARGE: A Doombull is a living, snorting siege engine, and their headlong charge can shatter entire enemy formations.

Declare: If this unit charged this phase, pick an enemy unit within 1" of it to be the target.

Effect: Roll a D3. On a 2+, inflict an amount of mortal damage on the target equal to the roll.

Once Per Turn (Army), Any Charge Phase
SLAUGHTERER’S CALL: A feral roar by the Doombull alerts the warherd to the scent of flesh on the wind, sending them into an attacking frenzy.

Declare: Pick a friendly WARHERD unit that is not in combat and is wholly within 12" of this unit to be the target.

Effect: For the rest of the turn, add 1 to the number of dice rolled when making charge rolls for the target, to a maximum of 3.

KEYWORDS
HERO, INFANTRY
CHAOS, BEASTS OF CHAOS, WARHERD


BEASTS OF CHAOS WARSCROLL
Great Bray-Shaman
6"
5
5+
2
The Great Bray-Shamans are the soothsayers and mystics of the beastherds. What they lack in raw strength, they make up for with a mastery of Chaos magic that can reduce a foe to a writhing mass of corrupted flesh.
BEASTS OF CHAOS WARSCROLL
Great Bray-Shaman
MELEE WEAPONS
AtkHitWndRndDmg
Fetish Staff
Fetish Staff34+3+-D3
BATTLE PROFILE

Unit Size: 1      Points: 140
Base size: 32mm
Can be reinforced: No
Regiment Options: 0-1 Herd Alpha, 0-1 BEAST, Any BRAYHERD
Notes: This unit will move to Warhammer Legends on 1 June 2025.

Once Per Turn (Army), Your Movement Phase
INFUSE WITH BESTIAL VIGOUR: Raw chaotic energy emanates from the Bray-Shaman, imbuing surrounding beastmen with unnatural speed.

Declare: Pick a friendly BEASTS OF CHAOS unit wholly within 12" of this unit to be the target.

Effect: For the rest of the turn, the target can use a RUN ability and still use CHARGE abilities later in the turn.

KEYWORDS
HERO, WIZARD (1), INFANTRY
CHAOS, BEASTS OF CHAOS, BRAYHERD

Monster Hero


BEASTS OF CHAOS WARSCROLL
Dragon Ogor Shaggoth
8"
10
4+
2
Dragon Ogor Shaggoths are ancient and powerful beings imbued with the coruscating power of the storm. When they go to war, the mountains themselves tremble and foes are hewn apart by the score.
BEASTS OF CHAOS WARSCROLL
Dragon Ogor Shaggoth
RANGED WEAPONS
RngAtkHitWndRndDmg
Crackling Bolts [Crit (2 Hits), Shoot in Combat]
Crackling Bolts
Crit (2 Hits), Shoot in Combat
12"2D64+3+11
MELEE WEAPONS
AtkHitWndRndDmg
Storm-forged Axe [Crit (Mortal)]
Storm-forged Axe
Crit (Mortal)
63+2+13
BATTLE PROFILE

Unit Size: 1      Points: 220
Base size: 90 × 52mm
Can be reinforced: No
Regiment Options: 0-1 Herd Alpha. Any BEASTS OF CHAOS
Notes: This unit will move to Warhammer Legends on 1 June 2025.

Reaction: Opponent declared a SPELL ability
SCION OF THE PRIMORDIAL STORM: The untrammelled fury of the primordial storm flows through this creature, a fulminating power so intense that it can render malevolent sorceries harmless.

Effect: If this unit or a friendly Dragon Ogors unit wholly within 12" of this unit was picked to be the target of that spell, roll a dice. On a 4+, ignore the effect of that spell on this unit or that friendly unit. This unit can use this ability more than once per phase but only once per SPELL ability.

Once Per Turn (Army), End of Any Turn
BENEATH THE TEMPEST: Dark clouds gather above the battlefield, threatening to unleash the fury of the tempest.

Declare: Pick each enemy unit in combat with this unit to be the targets.

Effect: Roll a dice. On a 2+, Heal (X) this unit, where X is an amount equal to the roll. Then, roll a D3 for each target. On a 2+, inflict an amount of mortal damage on the target equal to the roll.
KEYWORDSRAMPAGE

KEYWORDS
HERO, MONSTER, WIZARD (1)
CHAOS, BEASTS OF CHAOS, THUNDERSCORN

Beast


BEASTS OF CHAOS WARSCROLL
Beasts of Chaos
Chaos Spawn
2D6"
5
5+
1
Utterly devolved in both body and mind by the corrupting power of pure anarchy, the hideous creatures known as Chaos Spawn lurch into battle, lashing out with whip-like tendrils and scything talons in a maddened frenzy.
BEASTS OF CHAOS WARSCROLL
Beasts of Chaos
Chaos Spawn
MELEE WEAPONS
AtkHitWndRndDmg
Freakish Mutations [Crit (2 Hits), Companion]
Freakish Mutations
Crit (2 Hits), Companion
2D65+4+-1
BATTLE PROFILE

Unit Size: 1      Points: 70
Base size: 50mm
Can be reinforced: No
Notes: This unit will move to Warhammer Legends on 1 June 2025.

Passive
BEAST
Effect: This unit has a maximum control score of 1.

KEYWORDS
BEAST
CHAOS, BEASTS OF CHAOS


BEASTS OF CHAOS WARSCROLL
Chaos Warhounds
10"
2
6+
1
Lean, vicious and hideously mutated, Chaos Warhounds are products of the hellish environments in which they dwell. They are tireless pursuers that will chase their prey for hours before ripping them to bloody shreds.
BEASTS OF CHAOS WARSCROLL
Chaos Warhounds
MELEE WEAPONS
AtkHitWndRndDmg
Canine Jaws [Companion]
Canine Jaws
Companion
24+3+-1
BATTLE PROFILE

Unit Size: 10      Points: 130
Base size: 60 × 35mm
Can be reinforced: Yes
Notes: This unit will move to Warhammer Legends on 1 June 2025.

Passive
BEAST
Effect: This unit has a maximum control score of 1.

Reaction: You declared a CHARGE ability for this unit
OUTRUNNERS OF CHAOS: Packs of Chaos Warhounds close upon their prey with unnatural quickness.

Effect: Change one of the dice in the charge roll to a 4.

KEYWORDS
BEAST
CHAOS, BEASTS OF CHAOS


BEASTS OF CHAOS WARSCROLL
Cockatrice
12"
8
5+
1
A Cockatrice is a fell creature that dwells in the harshest wastelands of the Mortal Realms. Its cursed gaze can transform a foe into a screaming statue, while its raking talons and cruel beak shred flesh and muscle effortlessly.
BEASTS OF CHAOS WARSCROLL
Cockatrice
MELEE WEAPONS
AtkHitWndRndDmg
Stabbing Beak and Talons [Companion]
Stabbing Beak and Talons
Companion
54+2+12
BATTLE PROFILE

Unit Size: 1      Points: 150
Base size: 60mm
Can be reinforced: No
Notes: This unit will move to Warhammer Legends on 1 June 2025.

Passive
BEAST
Effect: This unit has a maximum control score of 1.

Once Per Turn (Army,) Your Shooting Phase
PETRIFYING GAZE: As a Cockatrice surges forwards, its eyes begin to glow with warping energy, transfixing foes where they stand.

Declare: Pick a visible enemy unit within 12" of this unit to be the target.

Effect: Roll a dice for each model in the target unit. For each 6, inflict 1 mortal damage on the target. If any damage points are allocated to the target by this ability, the target has STRIKE-LAST for the rest of the turn.

KEYWORDS
BEAST, FLY
CHAOS, BEASTS OF CHAOS


BEASTS OF CHAOS WARSCROLL
Razorgor
10"
4
5+
1
Razorgors are mountains of twisted flesh and wiry hair possessed of a vicious fury and a bottomless appetite. They gobble their prey down in a few gulping bites, consuming flesh, metal, wood and stone alike.
BEASTS OF CHAOS WARSCROLL
Razorgor
MELEE WEAPONS
AtkHitWndRndDmg
Large Tusks and Hooves [Charge (+1 Damage)]
Large Tusks and Hooves
Charge (+1 Damage)
54+2+-2
BATTLE PROFILE

Unit Size: 1      Points: 70
Base size: 75 × 42mm
Can be reinforced: No
Notes: This unit will move to Warhammer Legends on 1 June 2025.

Passive
BEAST
Effect: This unit has a maximum control score of 1.

Passive
FEED ON MANGLED REMAINS: Such is the appetite and metabolism of a Razorgor that it can consume a slain warrior, armour and all, in a matter of seconds and still remain unsatisfied.

Effect: Each time this unit uses a FIGHT ability, after that FIGHT ability has been resolved, Heal (D3) this unit.

KEYWORDS
BEAST
CHAOS, BEASTS OF CHAOS

Cavalry


BEASTS OF CHAOS WARSCROLL
Centigors
10"
2
5+
1
Drunken barbarians who love nothing more than a bloody brawl, the half-equine warriors known as Centigors charge across the battlefield in search of enemies to stomp, smash and brutalise.
BEASTS OF CHAOS WARSCROLL
Centigors
RANGED WEAPONS
RngAtkHitWndRndDmg
Gutpiercer Spear
Gutpiercer Spear8"14+3+1D3
MELEE WEAPONS
AtkHitWndRndDmg
Gutpiercer Spear [Anti-CAVALRY (+1 Rend), Charge (+1 Damage)]
Gutpiercer Spear
Anti-CAVALRY (+1 Rend), Charge (+1 Damage)
34+3+11
Clawed Forelimbs
Clawed Forelimbs25+3+-1
BATTLE PROFILE

Unit Size: 5      Points: 170
Base size: 60 × 35mm
Can be reinforced: Yes
Notes: This unit will move to Warhammer Legends on 1 June 2025.

Once Per Turn (Army), Your Movement Phase
DRUNKEN REVELRY: Centigors glut themselves on potent brews made of fermented blood and Chaos-infused oozes that they bring from their territories, sending them into a state of drunken bravado in which they are blind to fear and pain.

Effect: This unit can use this ability if it is not in combat. It has WARD (4+) for the rest of the turn.

KEYWORDS
CAVALRY, CHAMPION, MUSICIAN (1/5), STANDARD BEARER (1/5)
CHAOS, BEASTS OF CHAOS, BRAYHERD


BEASTS OF CHAOS WARSCROLL
Dragon Ogors
8"
5
4+
2
Imposing creatures with muscular, humanoid torsos and the lower bodies of draconids, Dragon Ogors are formidable warriors. They overrun their foes with a headlong charge, lashing out with crackling storm-weapons and obliterating their enemies in a tempestuous rage.
BEASTS OF CHAOS WARSCROLL
Dragon Ogors
MELEE WEAPONS
AtkHitWndRndDmg
Storm-forged Weapons [Crit (Mortal)]
Storm-forged Weapons
Crit (Mortal)
44+2+12
Raking Foreclaws
Raking Foreclaws25+3+-1
BATTLE PROFILE

Unit Size: 3      Points: 200
Base size: 90 × 52mm
Can be reinforced: Yes
Notes: This unit will move to Warhammer Legends on 1 June 2025.

Any Combat Phase
SPEED OF AN AVALANCHE: Despite their formidable size, Dragon Ogors can move as swift as an avalanche, often surprising enemies who foolishly charge them.

Effect: If this unit did not charge this turn and is in combat with an enemy unit that charged this turn, roll a dice. On a 4+, this unit has STRIKE-FIRST for the rest of the turn.

KEYWORDS
CAVALRY
CHAOS, BEASTS OF CHAOS, THUNDERSCORN

Infantry


BEASTS OF CHAOS WARSCROLL
Bestigors
6"
2
4+
1
Bestigors are the strongest and fiercest of the gorkin. Clad in stolen armour and wielding two-handed axes, they charge into the thick of the fighting, ramming enemies to the ground with their horns before delivering a brutal killing blow.
BEASTS OF CHAOS WARSCROLL
Bestigors
MELEE WEAPONS
AtkHitWndRndDmg
Despoiler Axe [Crit (2 Hits)]
Despoiler Axe
Crit (2 Hits)
34+3+11
BATTLE PROFILE

Unit Size: 10      Points: 220
Base size: 32mm
Can be reinforced: Yes
Notes: This unit will move to Warhammer Legends on 1 June 2025.

Passive
FEROCIOUS ADVANCE: Volleys of enemy fire do nothing to dissuade these bestial warriors from running down the enemy.

Effect: Subtract 1 from wound rolls for shooting attacks that target this unit.

Reaction: Opponent declared the ‘All-out Defence’ command for a unit within 6" of this unit
DESPOILERS: Bestigors reserve the greatest part of their hatred for those who rally under the banners of civilisation.

Effect: Add 1 to the Attacks characteristic of this unit’s Despoiler Axes for the rest of the turn.

KEYWORDS
INFANTRY, CHAMPION, MUSICIAN (1/10), STANDARD BEARER (1/10)
CHAOS, BEASTS OF CHAOS, BRAYHERD


BEASTS OF CHAOS WARSCROLL
Bullgors
6"
4
5+
1
Bullgors are hulking, taurine monstrosities consumed by the need to stuff their mouths with raw flesh and blood. They are the shock troops of the greatfrays, capable of smashing their way through almost any shieldwall or line of pikes.
BEASTS OF CHAOS WARSCROLL
Bullgors
MELEE WEAPONS
AtkHitWndRndDmg
Man-splitter Axes
Man-splitter Axes44+2+12
Iron-capped Horns [Charge (+1 Damage)]
Iron-capped Horns
Charge (+1 Damage)
25+3+-2
BATTLE PROFILE

Unit Size: 3      Points: 170
Base size: 50mm
Can be reinforced: Yes
Notes: This unit will move to Warhammer Legends on 1 June 2025.

Any Charge Phase
WARHERD CHARGE: When a warherd charges, the enemy is sent flying through the air by the force of the impact.

Declare: If this unit charged this phase, pick an enemy unit within 1" of it to be the target.

Effect: Roll a dice for each model in this unit. For each 2+, inflict 1 mortal damage on the target.

KEYWORDS
INFANTRY, CHAMPION, MUSICIAN (1/3), STANDARD BEARER (1/3)
CHAOS, BEASTS OF CHAOS, WARHERD


BEASTS OF CHAOS WARSCROLL
Gors
6"
1
5+
1
Gors form the greater mass of a beastherd’s fighting force. Taller and more robust than humans, these vicious warriors wield axes and pitted swords. They rely upon superior numbers and the element of surprise to overcome their foes, crushing their will to fight with sudden, devastating stampedes.
BEASTS OF CHAOS WARSCROLL
Gors
MELEE WEAPONS
AtkHitWndRndDmg
Hacking Blades [Crit (2 Hits)]
Hacking Blades
Crit (2 Hits)
24+3+-1
BATTLE PROFILE

Unit Size: 10      Points: 100
Base size: 32mm
Can be reinforced: Yes
Notes: This unit will move to Warhammer Legends on 1 June 2025.

Your Charge Phase
GOR STAMPEDE: Gors gather in massive droves before charging their enemies, seeking to overwhelm them with superior numbers and brutish aggression.

Declare: If this unit charged this phase, pick an enemy non-HERO INFANTRY unit that has fewer models than this unit and is within 1" of it to be the target.

Effect: Roll a dice. On a 3+, the target has STRIKE-LAST for the rest of the turn.

KEYWORDS
INFANTRY, CHAMPION, MUSICIAN (1/10), STANDARD BEARER (1/10)
CHAOS, BEASTS OF CHAOS, BRAYHERD


BEASTS OF CHAOS WARSCROLL
Ungor Raiders
6"
1
6+
1
Many Ungors prefer to fight with shortbows, for this allows them to keep their foes at a safe distance. Skulking about on the edges of the battlefield, they riddle their quarry with hails of arrows before fading away into the wilds in search of new victims.
BEASTS OF CHAOS WARSCROLL
Ungor Raiders
RANGED WEAPONS
RngAtkHitWndRndDmg
Raider Bow
Raider Bow18"24+5+-1
MELEE WEAPONS
AtkHitWndRndDmg
Jagged Shank [Crit (2 Hits)]
Jagged Shank
Crit (2 Hits)
14+5+-1
BATTLE PROFILE

Unit Size: 10      Points: 90
Base size: 25mm
Can be reinforced: Yes
Notes: This unit will move to Warhammer Legends on 1 June 2025.

Once Per Turn (Army), Your Hero Phase
HIDDEN VOLLEY: Ungor Raiders are capable of unleashing devastating volleys of arrows from the safety of canopies and vantage points. By the time the foe knows where the attacks are coming from, the Raiders have already moved on.

Declare: If this unit is in reserve in ambush, pick a non-HERO enemy unit within 12" of a battlefield edge to be the target.

Effect: Roll a number of dice equal to the number of models in this unit. For each 6, inflict 1 mortal damage on the target. Then, in your next movement phase, set up this unit on the battlefield using the ‘Beastherd Ambush’ ability. If it is not possible to do so, it is destroyed.

KEYWORDS
INFANTRY, CHAMPION, MUSICIAN (1/10), STANDARD BEARER (1/10)
CHAOS, BEASTS OF CHAOS, BRAYHERD


BEASTS OF CHAOS WARSCROLL
Ungors
6"
1
5+
1
The most man-like of the gor-kin, Ungors are tormented and despised by their stronger cousins. They take out their bitterness on their enemies, spitefully thrusting their shortspears into throats and bellies and darting away before the foe can retaliate.
BEASTS OF CHAOS WARSCROLL
Ungors
MELEE WEAPONS
AtkHitWndRndDmg
Gnarled Weapon [Crit (2 Hits)]
Gnarled Weapon
Crit (2 Hits)
24+5+-1
BATTLE PROFILE

Unit Size: 10      Points: 90
Base size: 25mm
Can be reinforced: Yes
Notes: This unit will move to Warhammer Legends on 1 June 2025.

Once Per Turn (Army), Any Combat Phase
FLEET OF HOOF: The wiry agility of the Ungors allows them to move with great speed while evading enemy attacks, making them difficult to pin down.

Effect: If this unit is in combat, roll a dice. On a 3+, this unit can immediately use the ‘Retreat’ ability as if it were your movement phase without any mortal damage being inflicted on it.

KEYWORDS
INFANTRY, CHAMPION, MUSICIAN (1/10), STANDARD BEARER (1/10)
CHAOS, BEASTS OF CHAOS, BRAYHERD


BEASTS OF CHAOS WARSCROLL
Grashrak’s Despoilers
8"
2
6+
1
A prophet of ruin and the leader of the Despoilers, an infamous pack of cruel-hearted raiders, the Great Bray-Shaman known as Grashrak Fellhoof wields the savage power of Chaos to lay waste to his enemies. Grashrak’s Despoilers are a motley collection of gor- kin, hand-picked by the Bray-Shaman for their cruel cunning. They fear Fellhoof more than any foe and will sacrifice life and limb to protect their master.
BEASTS OF CHAOS WARSCROLL
Grashrak’s Despoilers
RANGED WEAPONS
RngAtkHitWndRndDmg
Despoiler Shortbow
Despoiler Shortbow15"24+4+-1
MELEE WEAPONS
AtkHitWndRndDmg
Despoiler Weapons
Despoiler Weapons24+4+-1
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
BATTLE PROFILE

Unit Size: 6      Points: 100
MODELBASE SIZE
Grashrak Fellhoof and Draknar32mm
Murghoth Half-Horn, Khorsh ‘the Sneak’, Ushkor, Gnarl25mm
Can be reinforced: No
Notes: This unit cannot be reinforced.

Each model in this unit is armed with Despoiler Weapons. The models in this unit are:
  • Grashrak Fellhoof (champion)
  • Draknar
  • Murghoth Half-horn
  • Korsh ‘the Sneak’
  • Ushkor (also armed with a Despoiler Shortbow)
  • Gnarl (also armed with a Despoiler Shortbow)

Passive
VIOLENT DESPOILERS: Grashrak’s gor-kin leave a trail of wanton destruction in their wake, for they hate the trappings of civilisation with a bestial vehemence.

Effect: Add 1 to hit rolls for this unit’s attacks while it is wholly outside friendly territory.

Passive
GRASHRAK FELLHOOF: For Grashrak, it is not enough to despoil the land – the air itself must writhe with the power of anarchy.

Effect: While this unit’s Grashrak Fellhoof is on the battlefield, it has WIZARD (1).

KEYWORDS
UNIQUE, INFANTRY, CHAMPION
CHAOS, BEASTS OF CHAOS, BRAYHERD

Monster


BEASTS OF CHAOS WARSCROLL
Chaos Gargant
8"
12
5+
5
Lumbering, living totems of corruption, Chaos Gargants combine the formidable strength of their kind with all manner of gruesome mutations. Swinging crude weapons and hollering at the top of their lungs, they throw themselves into the thick of battle, stomping and crushing their foes beneath their cloven hooves.
BEASTS OF CHAOS WARSCROLL
Chaos Gargant
RANGED WEAPONS
RngAtkHitWndRndDmg
Throwin’ Rocks
Throwin’ Rocks12"15+2+2D3
MELEE WEAPONS
AtkHitWndRndDmg
Massive Club
Massive Club44+2+12
’Eadbutt
’Eadbutt14+2+24
Mighty Kick
Mighty Kick14+2+2D3
BATTLE PROFILE

Unit Size: 1      Points: 140
Base size: 90 × 52mm
Can be reinforced: No
Notes: This unit will move to Warhammer Legends on 1 June 2025.

Once Per Turn (Army), Any Combat Phase
WHIPPED INTO A FRENZY: The leaders of a beastherd often goad gargants so as to send them into a berserk rage.

Effect: If this unit is within 6" of any friendly BEASTS OF CHAOS HEROES, add 1 to the Attacks characteristic of this unit’s melee weapons for the rest of the turn.
KEYWORDSRAMPAGE

Passive
TIMBERRRRR!: A dying gargant is a weapon of ruin in its own right, though it is anyone’s guess where their body will fall.

Effect: When this unit is destroyed, before removing it from play, the players must roll off. The winner picks a point on the battlefield within 3" of this unit. Inflict D3 mortal damage on each unit (friendly and enemy) within 3" of that point that has a lower Health characteristic than this unit.

KEYWORDS
MONSTER
CHAOS, BEASTS OF CHAOS


BEASTS OF CHAOS WARSCROLL
Chimera
10"
12
5+
5
Warped and ravenous alphapredators of the Chaos wilds, Chimeras are tri-headed abominations that descend from the skies to overwhelm their prey. Three monstrous heads rip, tear and spit streams of fire even as the beast’s vicious claws maul and mutilate.
BEASTS OF CHAOS WARSCROLL
Chimera
RANGED WEAPONS
RngAtkHitWndRndDmg
Brimstone Breath [Shoot in Combat, Companion]
Brimstone Breath
Shoot in Combat, Companion
12"62+4+-1
MELEE WEAPONS
AtkHitWndRndDmg
Chimeric Heads [Companion]
Chimeric Heads
Companion
64+2+1D3
Mauling Claws [Crit (2 Hits), Companion]
Mauling Claws
Crit (2 Hits), Companion
64+2+-2
BATTLE PROFILE

Unit Size: 1      Points: 200
Base size: 120 × 92mm
Can be reinforced: No
Notes: This unit will move to Warhammer Legends on 1 June 2025.

Once Per Turn (Army), Any Combat Phase
THRICEFOLD SAVAGERY: Each head of a Chimera operates independently of the others, and though they are prone to violent disagreement as to which prey they should hunt, they are capable of working in terrifying concert.

Effect: Roll 3 dice. For each 4+, add 1 to the Attacks characteristic of this unit’s Chimeric Heads for the rest of the turn.
KEYWORDSRAMPAGE

KEYWORDS
MONSTER, FLY
CHAOS, BEASTS OF CHAOS


BEASTS OF CHAOS WARSCROLL
Cygor
8"
15
5+
5
Cygors are blind to the physical world but can sense and follow the trails of magic that permeate reality. They seek out sorcerers, wizards and other beings rich in eldritch power, cramming these spellcasters into their slavering maws and feasting upon the raw magic that spills from their broken bodies.
BEASTS OF CHAOS WARSCROLL
Cygor
RANGED WEAPONS
RngAtkHitWndRndDmg
Desecrated Boulder [Shoot in Combat]
Desecrated Boulder
Shoot in Combat
15"14+2+2D3+3
MELEE WEAPONS
AtkHitWndRndDmg
Massive Horns [Anti-MANIFESTATION (+1 Rend)]
Massive Horns
Anti-MANIFESTATION (+1 Rend)
64+2+12
BATTLE PROFILE

Unit Size: 1      Points: 170
Base size: 120 × 92mm
Can be reinforced: No
Notes: This unit will move to Warhammer Legends on 1 June 2025.

Passive
BATTLE DAMAGED
Effect: While this unit has 10 or more damage points, the Attacks characteristic of its Massive Horns is 4.

Passive
SOUL-EATER: Feeding off the swirling winds of magic, Cygors pose an incredible threat to spellcasters.

Effect: This unit can use UNBIND abilities as if it had WIZARD (1). Each time this unit unbinds a spell, inflict D3 mortal damage on the caster.

Once Per Turn (Army), Any Combat Phase
CONSUME ENDLESS SPELL: A Cygor perceives mystic evocations as they are being formed, swallowing manifested spells as easily as the wizards that summoned them.

Declare: Pick an ENDLESS SPELL within 9" of this unit to be the target.

Effect: Roll 2D6. If the roll exceeds the target’s Banishment characteristic:
  • The target is banished.
  • Heal (X) this unit, where X is an amount equal to the roll.
KEYWORDSRAMPAGE

KEYWORDS
MONSTER
CHAOS, BEASTS OF CHAOS, WARHERD


BEASTS OF CHAOS WARSCROLL
Ghorgon
8"
15
5+
5
The terrifying, four-armed colossi known as Ghorgons are cursed with an unquenchable desire for raw meat. Even as they hack and kill with bladed forelimbs, a second pair of arms stuffs ruptured corpses and strips of flesh into the Ghorgon’s drooling maw.
BEASTS OF CHAOS WARSCROLL
Ghorgon
MELEE WEAPONS
AtkHitWndRndDmg
Butchering Blades [Anti-INFANTRY (+1 Rend)]
Butchering Blades
Anti-INFANTRY (+1 Rend)
74+2+13
Huge Slavering Maw
Huge Slavering Maw24+2+1D6
BATTLE PROFILE

Unit Size: 1      Points: 180
Base size: 120 × 92mm
Can be reinforced: No
Notes: This unit will move to Warhammer Legends on 1 June 2025.

Passive
BATTLE DAMAGED
Effect: While this unit has 10 or more damage points, the Attacks characteristic of its Butchering Blades is 4.

Once Per Turn (Army), Any Combat Phase
SWALLOW WHOLE: The huge, cavernous maw of a Ghorgon can swallow a man whole – a grisly fate for any warrior.

Declare: Pick an enemy unit in combat with this unit to be the target.

Effect: Roll a dice. If the roll exceeds the target’s Health characteristic:
  • 1 model in the target unit is slain.
  • Heal (X) this unit, where X is an amount equal to the roll.
KEYWORDSRAMPAGE

KEYWORDS
MONSTER
CHAOS, BEASTS OF CHAOS, WARHERD


BEASTS OF CHAOS WARSCROLL
Jabberslythe
10"
12
4+
5
Jabberslythes are nightmarish fusions of reptile, amphibian and insect, with sharp claws and a spiked tail that can punch through solid steel. They are so unearthly in their hideousness that to merely look upon one is to risk insanity.
BEASTS OF CHAOS WARSCROLL
Jabberslythe
RANGED WEAPONS
RngAtkHitWndRndDmg
Slythey Tongue [Shoot in Combat, Companion]
Slythey Tongue
Shoot in Combat, Companion
8"34+2+1D3
MELEE WEAPONS
AtkHitWndRndDmg
Vorpal Claws and Tail [Companion]
Vorpal Claws and Tail
Companion
64+2+12
BATTLE PROFILE

Unit Size: 1      Points: 190
Base size: 120 × 92mm
Can be reinforced: No
Notes: This unit will move to Warhammer Legends on 1 June 2025.

Once Per Turn (Army), Any Combat Phase
AURA OF MADNESS: Those who gaze upon a Jabberslythe are soon overcome by a babbling madness, rendering them easy prey for the creature.

Declare: Roll a D3. On a 2+, pick up to a number of enemy units equal to the roll that are within 9" of this unit to be the targets.

Effect: For the rest of the turn, each time the unmodified hit roll for a combat attack made by the target is 1, inflict 1 mortal damage on the target after the FIGHT ability has been resolved.
KEYWORDSRAMPAGE

KEYWORDS
MONSTER, FLY
CHAOS, BEASTS OF CHAOS

War Machine


BEASTS OF CHAOS WARSCROLL
Tuskgor Chariots
10"
7
4+
2
Tuskgor Chariots are crude but fearsomely powerful war machines. Though they appear ramshackle in construction, the snorting, porcine brutes that haul them into battle are capable of wreaking terrible damage as they smash into the foe.
BEASTS OF CHAOS WARSCROLL
Tuskgor Chariots
MELEE WEAPONS
AtkHitWndRndDmg
Despoiler Weapons [Crit (2 Hits)]
Despoiler Weapons
Crit (2 Hits)
44+3+11
Tuskgors’ Iron-hard Tusks [Companion]
Tuskgors’ Iron-hard Tusks
Companion
45+3+11
BATTLE PROFILE

Unit Size: 1      Points: 110
Base size: 105 × 70mm
Can be reinforced: No
Notes: This unit will move to Warhammer Legends on 1 June 2025.

Any Charge Phase
TUSKGOR CHARGE: Spurred on by merciless whipping, Tuskgor Chariots barrel headlong into their foes.

Declare: If this unit charged this phase, pick an enemy unit within 1" of it to be the target.

Effect: Roll a D3. On a 2+, inflict an amount of mortal damage on the target equal to the roll.

KEYWORDS
WAR MACHINE
CHAOS, BEASTS OF CHAOS, BRAYHERD

Faction Terrain


BEASTS OF CHAOS WARSCROLL
Herdstone
-
14
4+
0
Herdstones are the sites at which the Beasts of Chaos carry out their savage rituals. Wrought from the Chaos-infused substance of the realms, from them spills the corruptive taint of the anarchic wilds to bleed freely into the land.
BEASTS OF CHAOS WARSCROLL
Herdstone
BATTLE PROFILE

Unit Size: 1      Points: 0
Base size: Use model
Can be reinforced: No

The following universal terrain abilities apply to this terrain feature (Terrain, 1.2):

Cover, Unstable

Passive
ENTROPIC LODESTONE: As the corrupting influence of the herdstone spreads, buildings, armour and other trappings of civilisation begin to crumble to dust, allowing even the crude weapons of the Beasts of Chaos to cut through their defences with ease.

Effect: From the second battle round onwards, add 1 to the Rend characteristic of melee weapons used by friendly BEASTS OF CHAOS units while they are wholly within 24" of this terrain feature.

If this terrain feature is wholly within 18" of the centre of the battlefield, this ability affects all friendly BEASTS OF CHAOS units on the battlefield instead of those wholly within 24" of it.

KEYWORDS
FACTION TERRAIN
CHAOS, BEASTS OF CHAOS

Endless Spell


BEASTS OF CHAOS WARSCROLL
Doomblast Dirgehorn
-
7
6+
7+
6+
Wrought from coalesced Chaos energies, the Doomblast Dirgehorn emits an unending, dolorous blast that drowns out all thought. The howling cacophony strips those in earshot of their sanity and reduces skilled warriors to fumbling fools.
BEASTS OF CHAOS WARSCROLL
Doomblast Dirgehorn
Passive
BOOMING CACOPHONY: In the terrible blasting of the Dirgehorn can be heard the bestial growls of a thousand beastherds.

Effect: When this MANIFESTATION is set up, the range of this ability is 6". Subtract 1 from wound rolls for attacks made by enemy units while they are within range of this MANIFESTATION’s ability.

Start of Battle Round
LOUDER AND LOUDER: The maddening blast of this foul magic grows ever more deafening until all within a dozen leagues can hear it.

Effect: Increase the range of this MANIFESTATION’s ‘Booming Cacophony’ ability by 6". This effect can be applied multiple times to this MANIFESTATION and is cumulative. If this MANIFESTATION is removed from play, this effect no longer applies.

KEYWORDS
MANIFESTATION, ENDLESS SPELL, WARD (6+)
CHAOS, BEASTS OF CHAOS


BEASTS OF CHAOS WARSCROLL
Ravening Direflock
16"
6
6+
7+
6+
The spectral crows of a Ravening Direflock are harbingers of doom, filling the minds of those who hear their piercing caws with an inescapable sense of dread. They circle over the battlefield, harrying those who try to flee the carnage.
BEASTS OF CHAOS WARSCROLL
Ravening Direflock
MELEE WEAPONS
AtkHitWndRndDmg
Murderous Beaks
Murderous Beaks64+5+11
Passive
MULTIPLE PARTS
Effect: When a number of damage points equal to this MANIFESTATION’s Health characteristic are allocated to it, this MANIFESTATION is destroyed and all of its parts are removed from play.

Each time this MANIFESTATION moves, each of its parts must end within 1" of at least 1 other part.

Each part of this MANIFESTATION is armed with Murderous Beaks.

Passive
HARBINGERS OF DARK OMENS: Those who hear the cawing of these fell creatures experience terrifying visions of their own impending doom.

Effect: Subtract 5 from the control scores of enemy units while they are within 12" of this unit.

KEYWORDS
MANIFESTATION, ENDLESS SPELL, FLY, WARD (6+)
CHAOS, BEASTS OF CHAOS


BEASTS OF CHAOS WARSCROLL
Wildfire Taurus
12"
10
6+
8+
6+
Wildfire Tauruses are summoned from the fires of the largest herdstones. They take the shape of gargantuan flaming bulls, stampeding through massed ranks of armoured warriors, setting flesh ablaze and flattening those not consumed in the conflagration.
BEASTS OF CHAOS WARSCROLL
Wildfire Taurus
MELEE WEAPONS
AtkHitWndRndDmg
Taurine Horns [Charge (+1 Damage)]
Taurine Horns
Charge (+1 Damage)
64+2+2D3
Any Charge Phase
TRAIL OF DESTRUCTION: Warriors are sent sprawling, set aflame and trampled underhoof as the Wildfire Taurus charges headlong through their ranks.

Declare: If this unit charged this phase, pick an enemy unit within 1" of it to be the target.

Effect: Roll a number of dice equal to the unmodified charge roll. For each 4+, inflict 1 mortal damage on the target. If any damage points are allocated to the target by this ability, the target has STRIKE-LAST for the rest of the turn.

KEYWORDS
MANIFESTATION, ENDLESS SPELL, FLY, WARD (6+)
CHAOS, BEASTS OF CHAOS

Regiment of Renown


REGIMENT OF RENOWN
Exile Scavengers
His Endrineering commission revoked after repeated accusations of ‘unsanctioned resource sharing’, Gronn Ymorsson took matters into his own hands by bribing some Skywardens and stealing a Gunhauler, then fleeing the sky-port authorities before they noticed. He follows armies who can open the way to worthy treasure, swooping down to claim the loot when the coast is clear.
REGIMENT OF RENOWN
Exile Scavengers

BATTLE PROFILE

Points: 410

Deployment Phase
AN EYE FOR LOOT: The Exile Scavengers observe from above to locate the best spot to swoop in and ‘claim their fee’.

Declare: This ability must be used to deploy this Regiment of Renown.

Effect: Set up the units in this Regiment of Renown in reserve studying the battlefield. They have now been deployed.
KEYWORDSDEPLOY

Your Movement Phase
SWOOP IN: Once the moment is right, Gronn and his crew strike hard and fast.

Declare: Pick the Grundstok Gunhauler in this Regiment of Renown to use this ability if it is studying the battlefield.

Effect: Set up the Grundstok Gunhauler on the battlefield more than 6" from all enemy units that have an artefact of power and more than 9" from all other enemy units. Then, set up all other units in this Regiment of Renown wholly within 3" of the Grundstok Gunhauler and more than 6" from all enemy units.

Once Per Turn (Army), Your Combat Phase
WHAT’S YOURS IS MINE: Gronn has always had a cavalier attitude when it comes to ownership.

Declare: Pick an enemy unit in combat with a unit in this Regiment of Renown to be the target. Then, pick an artefact of power the target has.

Effect: Roll a dice. Add 1 to the roll for each unit in this Regiment of Renown that is in combat with the target. On a 6+, the target no longer has that artefact of power.


REGIMENT OF RENOWN
One-eyed Grunnock
It does not matter to the Warstompers who is fighting or why; all they care about is finding a vicious scrap to lose themselves in. The charge of a Warstomper is akin to being hit by a roaring Chamonic steam-engine, and then the titan begins swinging their huge club, ploughing through enemy ranks with howls of battle‑joy. One-eyed Grunnock is truly infamous. Gargants far and wide tell of how he terrorised Ghurish Necrosia, battling the Ossiarch Bonereapers. To the Warstomper, the undead are perfect enemies that constantly attract new foes. He has violently thwarted the Bonereapers’ negotiations with other races on several occasions, most notably interrupting the signing of a treaty with a duardin fleet. Being pitched off the side of a mountain and forever burdened with a splitting headache was, admittedly, not part of Grunnock’s plan, but the chance to ensure that the fighting between the two forces would never end was worth it. For a time, Grunnock relentlessly hunted Kragnos, fearing that the Drogrukh deity would drive his undead prey from Ghur. Yet now Kragnos rampages in Ghyran, leaving Grunnock free to crush his favoured enemies once more.
REGIMENT OF RENOWN
One-eyed Grunnock

BATTLE PROFILE

Points: 410

Once Per Turn (Army), Any Combat Phase
SHAKE THE EARTH: Grunnock has learnt that the best way to break an enemy army is to send its soldiers flying. His signature move – leaping high before stomping down to cause a small earthquake – is feared for good reason.

Declare: Pick an enemy unit in combat with this unit to be the target.

Effect: Roll a D3. On a 2+:
  • Inflict an amount of mortal damage on the target equal to the roll. If the target is INFANTRY, double the amount of mortal damage inflicted.
  • Subtract 1 from hit rolls for the target’s attacks for the rest of the turn.
KEYWORDSRAMPAGE

Passive
TIMBERRRRR!: A dying gargant is a weapon of ruin in its own right, though it is anyone’s guess where their body will fall.

Effect: When the MEGA-GARGANT in this regiment of renown is slain, before removing it from play, the players must roll off. The winner picks a point on the battlefield within 3" of that model. Inflict D3 mortal damage on each unit (friendly and enemy) within 3" of that point that has a lower Health characteristic than that model.


REGIMENT OF RENOWN
Phulgoth’s Shudderhood
Where despair and misery wax strong, there roams the Harbinger Phulgoth and his Shudderhood. Shrouded by droning flies and thick fogs of hopelessness, they spread their cyclical omens of disaster and bring down doom on the Plaguefather’s enemies.
REGIMENT OF RENOWN
Phulgoth’s Shudderhood
INCLUSION

This Regiment of Renown can be included in armies from the following factions:
ORGANISATION

BATTLE PROFILE

Points: 530

Passive
FOG OF DESPAIR: The advance of Phulgoth’s entourage is shrouded by miasmas of concentrated misery.

Effect: Subtract 1 from hit rolls for attacks that target units in this Regiment of Renown while they are wholly within 9" of the Harbinger of Decay in this Regiment of Renown.

Once Per Turn (Army), Any Hero Phase
NAUSEATING CONVALESCENCE: Phulgoth and his minions are empowered by the spread of hopelessness and woe.

Effect: Heal (1) each unit in this Regiment of Renown.


REGIMENT OF RENOWN
The Coven of Thryx
None know where Magister Thryx learned to bind the essence of Tzeentchian daemons into living spells. He weaves an unpredictable path across the realms, offering his expertise to any who will shelter him from Tzeentch’s vengeful servants and facilitate his experiments.
REGIMENT OF RENOWN
The Coven of Thryx
INCLUSION

This Regiment of Renown can be included in armies from the following factions:

BATTLE PROFILE

Points: 280

Once Per Battle (Army), Deployment Phase
SPARKS OF PROFANE POTENTIAL: Thryx’s spells are powered by the stolen daemonic essences of the daemons bound to him.

Effect: If the Magister in the Regiment of Renown has been deployed, set up one of the following MANIFESTATIONS within 1" of them:

Your Hero Phase
6
SKILLED SUMMONER: Thryx is a master at manipulating the arcane manifestations of the Change God.

Declare: Pick the Magister in this Regiment of Renown to cast this spell, pick 1 of the MANIFESTATIONS from the list below that is not on the battlefield, then make a casting roll of 2D6:

Effect: If there is already a friendly MANIFESTATION from the list above on the battlefield, it is immediately banished. Then, set up the MANIFESTATION you picked within 1" of the caster and visible to them. If that MANIFESTATION is a Daemonic Simulacrum, it must also be set up more than 9" away from all enemy units.
KEYWORDSSPELL, SUMMON

Once Per Turn (Army), End of Any Turn
FLICKERING WYRDFLAME: These unnatural flames warp and mutate even as they burn and devour.

Declare: Pick an enemy unit that had any damage points inflicted on it this turn by WYRDFLAME SPELL abilities or attacks made with weapons that have the WYRDFLAME weapon ability to be the target.

Effect: Roll a D3. On a 2+, inflict an amount of mortal damage on the target equal to the roll.

Your Hero Phase
6
BOLT OF TZEENTCH: This spell manifests as a prismatic beam of raw magic that tears its victims apart in a display of multispectral colour.

Declare: Pick the Magister in this Regiment of Renown to cast this spell, pick a visible enemy unit within 18" of them to be the target, then make a casting roll of 2D6.

Effect: Inflict D3 mortal damage on the target.
KEYWORDSSPELL, UNLIMITED, WYRDFLAME


REGIMENT OF RENOWN
Hargax’s Pit-Beasts
Hargax once ruled the gladiatorial Pit of Shattered Spines with a fist of iron. Eventually overthrown by a younger rival, the ogroid was not slain. Determined to reclaim his position, Hargax roams the lands searching for fearsome monsters to break into submission and add to his growing war menagerie.
REGIMENT OF RENOWN
Hargax’s Pit-Beasts

BATTLE PROFILE

Points: 390

Reaction: You declared a FIGHT ability for a unit in this Regiment of Renown
BESTIAL DOMINATION: Their self-preserving instincts crushed by their master’s brute will, Hargax’s beasts attack without relent.

Used By: The unit using that FIGHT ability.

Effect: Pick a unit in this Regiment of Renown that has not used a FIGHT ability this turn to be the target. The target can be picked to use a FIGHT ability immediately after the FIGHT ability used by this unit has been resolved.


REGIMENT OF RENOWN
Nurgle’s Gift
Nurgle is a generous god, granting gifts even to those who deny their genius. It takes only one infected well, watering hole or imported keg for corruption to bite. At first, a warrior feels little but mild discomfort – but as the day of battle draws near, their suffering deepens, and an eager giggling echoes through the aether...
REGIMENT OF RENOWN
Nurgle’s Gift

BATTLE PROFILE

Points: 180

Deployment Phase
INCUBATION PERIOD: Nurgle’s gifts can incubate slowly within the afflicted, gaining a malign sentience.

Declare: This ability must be used to deploy this Regiment of Renown.

Effect: Set up the units in this Regiment of Renown in reserve festering within. They have now been deployed.
KEYWORDSDEPLOY

Passive
BURSTING WITH LIFE: Guts roil and buboes weep before cheering Nurglings burst forth from the slain.

Effect: If a friendly non-NURGLE’S GIFT unit would be destroyed, before the last model is removed from play, roll a dice. Add 1 to the roll for each other friendly non-NURGLE’S GIFT unit that has been destroyed this battle. On a 5+, pick a friendly unit that is festering within and set it up wholly within 6" of that model. It can be set up in combat.


REGIMENT OF RENOWN
Snerk’s Trogg-Fer-Hire
Having learned the Great Secret of mercenary work from a local Mega-Gargant, Snerk Mooneata decided to give it a go. Finding little success, the bossgrot took the next best option: periodically waking a surly troggoth and acting as the go-between for the beast. Snerk, of course, holds onto the troggoth’s half of the pay. For safekeeping.
REGIMENT OF RENOWN
Snerk’s Trogg-Fer-Hire

BATTLE PROFILE

Points: 220

Your Charge Phase
GO DAT WAY!: Snerk makes sure to give his troggoth mate a jab if they get distracted. Which they do. Often.

Declare: Pick the Dankhold Troggoth in this Regiment of Renown to be the target if it is within 12" of the Loonboss in this Regiment of Renown.

Effect: For the rest of the turn, the target can still use CHARGE abilities even if it used a RETREAT ability in the same turn.

Passive
TAKTIKAL COWERING: Snerk can usually be found hurling insults from behind his mate’s solid, regenerating body.

Effect: While the Loonboss in this Regiment of Renown is within the combat range of the Dankhold Troggoth in this Regiment of Renown:
  • That Loonboss has WARD (4+).
  • Each time you make a successful ward roll for that Loonboss, allocate 1 damage point to that Dankhold Troggoth after the damage sequence for that Loonboss has been resolved (ward rolls cannot be made for those damage points).


REGIMENT OF RENOWN
Stumblefoot Gargant
The rise of the Mega-Gargants has focused many of their smaller mates, but there are always some who loot great kegs of ale and get a bit carried away. Staggering across the land in a drunken stupor, these gargants just turn up on one side of the battlefield and canny commanders simply move their troops out of the way…
REGIMENT OF RENOWN
Stumblefoot Gargant

BATTLE PROFILE

Points: 140

Once Per Turn (Army), Your Shooting Phase
PROJECTILE VOMIT: Better out than in, as they say…

Declare: Pick this unit to use this ability if it has not used a RAMPAGE ability this turn. Then, pick a point on the battlefield within 6" of this unit and pick all other units (friendly and enemy) within 3" of that point to be the targets.

Effect: Roll a D3 for each target. On a 2+, inflict an amount of mortal damage on that target equal to the roll.
KEYWORDSRAMPAGE

Once Per Turn (Army), Any Combat Phase
BELLOWING MOCKERY: Drunken gargants often holler incoherent insults to aggravate and taunt.

Declare: Pick this unit to use this ability if it has not used a RAMPAGE ability this turn, then pick an enemy unit within this unit’s combat range to be the target.

Effect: Roll a dice. On a 3+, subtract 1 from hit rolls for the target’s attacks for the rest of the turn.
KEYWORDSRAMPAGE

Once Per Turn (Army), Any Charge Phase
WHAT’RE YOU LOOKIN’ AT?: Bleary eyes narrowed, the gargant picks a fight with a cocky-looking target.

Declare: Pick this unit to use this ability if it charged this turn and has not used a RAMPAGE ability this turn. Then, pick an enemy unit within 9" of this unit to be the target.

Effect: Roll 2D6. This unit can move a number of inches equal to the roll. It can pass through enemy models and must end that move in combat with the target.
KEYWORDSRAMPAGE

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The INFANTRY keyword is used in the following Beasts of Chaos warscrolls:

Infantry Hero

The CHAMPION keyword is used in the following Beasts of Chaos warscrolls:

Cavalry

The MUSICIAN keyword is used in the following Beasts of Chaos warscrolls:

Cavalry
Infantry
• Gors
• Ungors

The STANDARD BEARER keyword is used in the following Beasts of Chaos warscrolls:

Cavalry
Infantry
• Gors
• Ungors

The CHAOS keyword is used in the following Beasts of Chaos warscrolls:

Infantry Hero
Monster Hero
Cavalry
Monster
• Chimera
• Cygor
• Ghorgon
War Machine
Faction Terrain

The BEASTS OF CHAOS keyword is used in the following Beasts of Chaos warscrolls:

Infantry Hero
Monster Hero
Cavalry
Monster
• Chimera
• Cygor
• Ghorgon
War Machine
Faction Terrain

The BRAYHERD keyword is used in the following Beasts of Chaos warscrolls:

Infantry Hero
Cavalry
War Machine

The MONSTER keyword is used in the following Beasts of Chaos warscrolls:

Monster Hero
Monster
• Chimera
• Cygor
• Ghorgon

The FLY keyword is used in the following Beasts of Chaos warscrolls:

Beast
Monster
• Chimera
Endless Spell

The WARHERD keyword is used in the following Beasts of Chaos warscrolls:

Infantry Hero
Infantry
Monster
• Cygor
• Ghorgon

The HERO keyword is used in the following Beasts of Chaos warscrolls:

Infantry Hero
Monster Hero

The WIZARD keyword is used in the following Beasts of Chaos warscrolls:

Infantry Hero
Monster Hero

The THUNDERSCORN keyword is used in the following Beasts of Chaos warscrolls:

Monster Hero
Cavalry

The CAVALRY keyword is used in the following Beasts of Chaos warscrolls:

Cavalry

The BEAST keyword is used in the following Beasts of Chaos warscrolls:

The MANIFESTATION keyword is used in the following Beasts of Chaos warscrolls:

The ENDLESS SPELL keyword is used in the following Beasts of Chaos warscrolls:

The WARD keyword is used in the following Beasts of Chaos warscrolls:

© Vyacheslav Maltsev 2013-2026