In the wildest corners of every realm, the Beasts of Chaos gather for war. They are anarchy given form, monstrous amalgams of animal and man intent on tearing down the wonders of civilisation and reducing the Mortal Realms to ruin. Birthed from the warping taint of Chaos and imbued with bestial fury, they stampede towards their foes in vast herds, leaving only horror and devastation in their wake.
This page contains all of the rules you need to field your Beasts of Chaos miniatures on the battlefields of the Mortal Realms, from a host of exciting faction rules to a range of warscrolls. The rules are split into the following sections:Book | Kind | Edition | Last update | |
Beasts of Chaos | ||||
Beasts of Chaos | Faction Pack | 4 | September 2024 | |
Maggotkin of Nurgle | ||||
Maggotkin of Nurgle | Faction Pack | 4 | October 2024 | |
Battle Profiles & Rules updates | ||||
Battle Profiles & Rules updates | Rulebook | 4 | September 2024 | |
Disciples of Tzeentch | ||||
Disciples of Tzeentch | Faction Pack | 4 | September 2024 | |
Sons of Behemat | ||||
Sons of Behemat | Faction Pack | 4 | September 2024 | |
Slaves to Darkness | ||||
Slaves to Darkness | Faction Pack | 4 | September 2024 | |
Warhammer Underworlds Legends | ||||
Warhammer Underworlds Legends | Warscroll | 4 | August 2024 |
Beasts of Chaos armies can use the following abilities:
Deployment Phase |
KEYWORDS | DEPLOY |
Your Movement Phase |
Once Per Turn (Army), Your Hero Phase |
You can pick 1 of the following battle formations for a Beasts of Chaos army. Each battle formation grants a different ability you can use in the battle.
Passive |
End of Any Turn |
Once Per Turn (Army), Reaction: You declared a CHARGE ability for a friendly BRAYHERD unit |
Your Hero Phase |
Once Per Turn, Reaction: Opponent declared a SHOOT ability that targeted a friendly Beasts of Chaos unit |
Your Movement Phase |
Passive |
Passive |
Your Hero Phase |
Your Movement Phase |
Your Hero Phase | 7 |
KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 8 |
KEYWORDS | SPELL |
Your Hero Phase | 7 |
KEYWORDS | SPELL |
Your Hero Phase | 7 |
KEYWORDS | SUMMON, SPELL |
Your Hero Phase | 7 |
KEYWORDS | SUMMON, SPELL |
Your Hero Phase | 6 |
KEYWORDS | SUMMON, SPELL |
Your Charge Phase |
KEYWORDS | CORE, MOVE, CHARGE |
The BEASTS OF CHAOS and HERO keywords are used in the following Beasts of Chaos warscrolls:
Passive |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The WARHERD keyword is used in the following Beasts of Chaos warscrolls:
The BRAYHERD keyword is used in the following Beasts of Chaos warscrolls:
The THUNDERSCORN keyword is used in the following Beasts of Chaos warscrolls:
The HERO keyword is used in the following Beasts of Chaos warscrolls:
Your Movement Phase |
Once Per Turn (Army), Your Hero Phase |
| ||
In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
The non-UNIQUE BEASTS OF CHAOS and INFANTRY keywords are used in the following Beasts of Chaos warscrolls:
The non-UNIQUE BEASTS OF CHAOS and CAVALRY keywords are used in the following Beasts of Chaos warscrolls:
The BEASTS OF CHAOS and WIZARD keywords are used in the following Beasts of Chaos warscrolls:
Your Hero Phase | 6 |
KEYWORDS | SPELL |
Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||