BANISH MANIFESTATION: The wizard or priest disrupts the arcane forces sustaining a manifestation, wiping it from existence.
Declare: Pick a friendly
WIZARD or
PRIEST to use this ability, pick a
MANIFESTATION within 30" of them that was not summoned this turn to be the target, then make a
banishment roll of 2D6. Add 1 to the banishment roll for each additional enemy
MANIFESTATION on the battlefield after the first. You cannot pick the same
MANIFESTATION to be the target of this ability more than once per turn.
Effect: If the
banishment roll equals or exceeds the banishment value listed on the
MANIFESTATION’s
warscroll, it is banished and removed from play.