Beasts of Chaos – Doombull

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BEASTS OF CHAOS WARSCROLL
Doombull
6"
8
5+
2
Doombulls are the strongest and most ferocious of their kind, swollen with muscle and as broad as they are tall. They feast upon only the worthiest foes, sating their bloodgreed with the gore of champions and heroes.
BEASTS OF CHAOS WARSCROLL
Doombull
MELEE WEAPONS
AtkHitWndRndDmg
Slaughterer’s Axe
Slaughterer’s Axe44+2+13
Alphabeast Horns [Charge (+1 Damage)]
Alphabeast Horns
Charge (+1 Damage)
24+2+-2
BATTLE PROFILE

Unit Size: 1      Points: 180
Base size: 50mm
Can be reinforced: No
Regiment Options: Any Beasts of Chaos
Notes: This unit will move to Warhammer Legends on 1 June 2025.

Any Charge Phase
ALPHA CHARGE: A Doombull is a living, snorting siege engine, and their headlong charge can shatter entire enemy formations.

Declare: If this unit charged this phase, pick an enemy unit within 1" of it to be the target.

Effect: Roll a D3. On a 2+, inflict an amount of mortal damage on the target equal to the roll.

Once Per Turn (Army), Any Charge Phase
SLAUGHTERER’S CALL: A feral roar by the Doombull alerts the warherd to the scent of flesh on the wind, sending them into an attacking frenzy.

Declare: Pick a friendly WARHERD unit that is not in combat and is wholly within 12" of this unit to be the target.

Effect: For the rest of the turn, add 1 to the number of dice rolled when making charge rolls for the target, to a maximum of 3.

KEYWORDS
HERO, INFANTRY
CHAOS, BEASTS OF CHAOS, WARHERD

The INFANTRY keyword is used in the following Beasts of Chaos warscrolls:

• Gors
• Ungors

The CHAOS keyword is used in the following Beasts of Chaos warscrolls:

The BEASTS OF CHAOS keyword is used in the following Beasts of Chaos warscrolls:

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17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).

The WARHERD keyword is used in the following Beasts of Chaos warscrolls:

• Cygor
• Ghorgon

The HERO keyword is used in the following Beasts of Chaos warscrolls:

Charge (+1 Damage)
Add 1 to this weapon’s Damage characteristic if the attacking unit charged this turn.
14.3 Charge Phase
Your Charge Phase
CHARGE: With a mighty battle cry, the warriors charge into combat with the enemy.

Declare: Pick a friendly unit that is not in combat and has not used a RUN or RETREAT ability this turn to use this ability. Then, make a charge roll of 2D6.

Effect: That unit can move a distance up to the value of the charge roll. That unit can move through the combat ranges of any enemy units and must end that move within 1/2" of a visible enemy unit. If it does so, the unit using this ability has charged.
KEYWORDSCORE, MOVE, CHARGE

© Vyacheslav Maltsev 2013-2024