Cities of Sigmar – Hexbane’s Hunters

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CITIES OF SIGMAR WARSCROLL
Hexbane’s Hunters
5"
2
5+
1
A witch hunter of the Order of Azyr, Haskel Hexbane is ruthless in his quest to purge the more insidious threats to Sigmar’s people. In battle he pursues his quarry with absolute conviction, utilising his pistols, brand and stakes of Aqshian flamewood to bring about their demise. Though mere mortals in a world filled with walking nightmares, Hexbane’s Hunters burn with conviction and bring with them the full might of humanity’s determination and resourcefulness – let the enemies of Sigmar beware!
CITIES OF SIGMAR WARSCROLL
Hexbane’s Hunters
RANGED WEAPONS
RngAtkHitWndRndDmg
Blackpowder Pistols [Anti-WIZARD (+1 Rend), Shoot in Combat]
Blackpowder Pistols
Anti-WIZARD (+1 Rend), Shoot in Combat
8"33+4+-1
Crossbow Launcher [Anti-WIZARD (+1 Rend)]
Crossbow Launcher
Anti-WIZARD (+1 Rend)
15"24+3+1D3
MELEE WEAPONS
AtkHitWndRndDmg
Witch Hunter Weapons [Anti-WIZARD (+1 Rend)]
Witch Hunter Weapons
Anti-WIZARD (+1 Rend)
24+4+-1
BATTLE PROFILE

Unit Size: 6      Points: 120
MODELBASE SIZE
Aemos Duncarrow32mm
Brydget Axwold28mm
Ratspike25mm
Grotbiter25mm
Quiet Pock32mm
Can be reinforced: No
Notes: This unit cannot be reinforced.

Each model in this unit is armed with Witch Hunter Weapons. The models in this unit are:
  • Haskel Hexbane (champion, also armed with Blackpowder Pistols)
  • Brydget Axwold (also armed with Blackpowder Pistols)
  • Quiet Pock (also armed with a Crossbow Launcher)
  • Aemos Duncarrow
  • Grotbiter
  • Ratspike

Start of First Battle Round
HUNT WITH CONVICTION: With a righteous fervour, Hexbane’s Hunters track the profane and blasphemous creatures that threaten mortal kind.

Declare: Pick an enemy HERO or WIZARD to be hunted by the Order. You must pick a WIZARD HERO if there is one in your opponent’s army.

Effect: Add 1 to the damage inflicted by this unit’s attacks that target the unit picked to be hunted by the Order.

Designer’s Note: You can pick an enemy unit that is in reserve.

End of Any Turn
FLAMEWOOD STAKES: Carved from Aqshian flamewood, these stakes violently combust when they pierce the armour of their target.

Declare: Pick an enemy unit in combat with this unit to be the target.

Effect: Roll a D3. On a 2+, inflict an amount of mortal damage on the target equal to the roll. Add 1 to the damage inflicted (if any) on the target if it has the DEATH, DAEMON or WIZARD keyword.

KEYWORDS
UNIQUE, INFANTRY, CHAMPION, WARD (5+)
ORDER, CITIES OF SIGMAR, HUMAN
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

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Anti-X (+1 Rend)
Add 1 to this weapon’s Rend characteristic if the target has the keyword after ‘Anti-’ or fulfils the condition after ‘Anti-’. Multiples of this ability are cumulative. For example, if a weapon has both Anti-charge (+1 Rend) and Anti-HERO (+1 Rend), then add 2 to the Rend characteristic of the weapon for attacks that target a HERO that charged in the same turn.
Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
Shoot in Combat
This weapon can be used to make shooting attacks even if the attacking unit is in combat.
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
3.3 Reinforced Units
When you add a unit to your army roster, you can add it as a reinforced unit. A reinforced unit has twice as many models as its minimum unit size and costs twice as many points. If a unit has a minimum unit size of 1, it cannot be reinforced.

The WARD keyword is used in the following Cities of Sigmar warscrolls:

© Vyacheslav Maltsev 2013-2024