4" 1 3+ 1 Armed with a terrifying array of heavy weaponry, Irondrakes overwhelm their foes with torrents of f lesh-melting flame and volleys of high-explosive missiles, relying upon master-crafted gromril armour to fend off all retaliation. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Drakegun [Anti-INFANTRY (+1 Rend)] | ||||||||
| Drakegun Anti-INFANTRY (+1 Rend) | 18" | 1 | 3+ | 3+ | 1 | 1 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Plated Fists | ||||||||
| Plated Fists | 1 | 3+ | 4+ | - | 1 | |||
Once Per Turn (Army), Your Shooting Phase |
KEYWORDS | INFANTRY, CHAMPION, MUSICIAN (1/10), STANDARD BEARER (1/10) |
| ORDER, CITIES OF SIGMAR, DUARDIN |
The INFANTRY keyword is used in the following Cities of Sigmar warscrolls:
Passive |
The CHAMPION keyword is used in the following Cities of Sigmar warscrolls:
Any Hero Phase | 1 |
Passive |
The MUSICIAN keyword is used in the following Cities of Sigmar warscrolls:
| Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
Passive |
The STANDARD BEARER keyword is used in the following Cities of Sigmar warscrolls:
The ORDER keyword is used in the following Cities of Sigmar warscrolls:
The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:
The DUARDIN keyword is used in the following Cities of Sigmar warscrolls:
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| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
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