10" 3 3+ 1 Equipped with heavy maces and longswords and riding horses clad from haunch to nose in metal barding, Freeguild Cavaliers are more than capable of taking enemies on amidst the tangled confines of the Ghyranite jungle. From their saddles they hack and swing at the foe, ignoring the blows that ring across their heraldic war-plate. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Cavalier Weapon [Charge (+1 Damage)] | |||||||
Cavalier Weapon Charge (+1 Damage) | 2 | 3+ | 4+ | 1 | 1 | ||
Warhorse’s Steel‑shod Hooves [Companion] | |||||||
Warhorse’s Steel‑shod Hooves Companion | 2 | 5+ | 3+ | - | 1 |
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KEYWORDS | CAVALRY, CHAMPION, STANDARD BEARER (1/5) |
ORDER, CITIES OF SIGMAR, HUMAN |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
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The CHAMPION keyword is used in the following Cities of Sigmar warscrolls:
Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
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The STANDARD BEARER keyword is used in the following Cities of Sigmar warscrolls:
The ORDER keyword is used in the following Cities of Sigmar warscrolls:
The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:
The HUMAN keyword is used in the following Cities of Sigmar warscrolls:
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The CAVALRY keyword is used in the following Cities of Sigmar warscrolls:
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KEYWORDS | CORE, MOVE, CHARGE |