Cities of Sigmar – Dreadlord on Black Dragon

This warscroll does not meet the selection criteria (see Settings tab).
CITIES OF SIGMAR WARSCROLL
Dreadlord
on Black Dragon
12"
14
4+
5
The feared warlords of the Order Serpentis delight in inflicting pain and terror upon their foes. They ride to war on obsidian-scaled dragons that can lay waste to entire armies with their dagger-like claws and foul, choking breath.
CITIES OF SIGMAR WARSCROLL
Dreadlord
on Black Dragon
RANGED WEAPONS
RngAtkHitWndRndDmg
Black Dragon’s Noxious Breath [Shoot in Combat, Companion]
Black Dragon’s Noxious Breath
Shoot in Combat, Companion
10"2D62+4+11
MELEE WEAPONS
AtkHitWndRndDmg
Dreadlord’s Weapons [Charge (+1 Damage)]
Dreadlord’s Weapons
Charge (+1 Damage)
53+4+12
Black Dragon’s Claws [Companion]
Black Dragon’s Claws
Companion
74+2+12
Black Dragon’s Jaws [Companion]
Black Dragon’s Jaws
Companion
34+2+23
BATTLE PROFILE

Unit Size: 1      Points: 260
Base size: 105 × 70mm
Can be reinforced: No
Regiment Options: 0-1 Black Ark Fleetmaster, Any AELF
Notes: This unit will move to Warhammer Legends on 1 June 2027. 105 x 70mm

Passive
BATTLE DAMAGED
Effect: While this unit has 10 or more damage points, the Attacks characteristic of its Black Dragon’s Jaws Claws is 4.

Passive
UNDER THE SHADOW OF BLACK WINGS: Dreadlords send in the cavalry to weaken the enemy before swooping down to deliver the killing blow.

Effect: Add 1 to charge rolls for friendly CITIES OF SIGMAR AELF CAVALRY units while they are wholly within 12" of this unit.

Once Per Turn (Army), Any Combat Phase
INDISCRIMINATE SLAUGHTER: The cruel rituals involved in raising Black Dragons curse them with sadistic urges, causing them to revel in slaughter just as much as their Dreadlord riders.

Declare: Pick each other unit (friendly and enemy) within this unit’s combat range to be the targets.

Effect: Roll a D3 for each target. On a 2+, inflict an amount of mortal damage on the target equal to the roll.
KEYWORDSRAMPAGE

KEYWORDS
HERO, MONSTER, FLY
ORDER, CITIES OF SIGMAR, AELF

The ORDER keyword is used in the following Cities of Sigmar warscrolls:


and others...

The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:


and others...
Army List
Warscrolls collated

Disable Ads



Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get new pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!
Companion
Unless otherwise specified, attacks made by this weapon are not affected by friendly abilities that modify hit rolls, wound rolls or weapon characteristics, except for those that apply negative modifiers (e.g. ‘Covering Fire’).
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.

The MONSTER keyword is used in the following Cities of Sigmar warscrolls:

Shoot in Combat
This weapon can be used to make shooting attacks even if the attacking unit is in combat.
15.4 Flying
Units with the FLY keyword have the following passive ability:

Passive
FLY: Soaring above the battlefield, this unit can reach destinations that are inaccessible to other troops.

Effect: As this unit moves, it ignores other models, terrain features and the combat ranges of enemy units. It cannot end its move in combat unless specified in the ability that allowed it to move. Ignore any vertical distance moved for this unit.


When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying!
Charge (+1 Damage)
Add 1 to this weapon’s Damage characteristic if the attacking unit charged this turn.
14.3 Charge Phase
Your Charge Phase
CHARGE: With a mighty battle cry, the warriors charge into combat with the enemy.

Declare: Pick a friendly unit that is not in combat and has not used a RUN or RETREAT ability this turn to use this ability. Then, make a charge roll of 2D6.

Effect: That unit can move a distance up to the value of the charge roll. That unit can move through the combat ranges of any enemy units and must end that move within 1/2" of a visible enemy unit. If it does so, the unit using this ability has charged.
KEYWORDSCORE, MOVE, CHARGE

The CITIES OF SIGMAR, AELF and CAVALRY keywords are used in the following Cities of Sigmar warscrolls:

© Vyacheslav Maltsev 2013-2026