Cities of Sigmar – Dreadlord on Black Dragon

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CITIES OF SIGMAR WARSCROLL
Dreadlord
on Black Dragon
12"
14
4+
5
The feared warlords of the Order Serpentis delight in inflicting pain and terror upon their foes. They ride to war on obsidian-scaled dragons that can lay waste to armies with their dagger-like claws and foul, choking breath. These creatures are terrible to behold, more like the sinuous and shadowy drakes of Ulguan legend than the proud Draconith of Ghur. To see one of these monsters looming out of the stinking fug of war is often enough to break a foe that was expecting to fight only soft-skinned humans. When these beasts exhale clouds of noxious gas that poison those foolish enough to confront them, their twisted, wrinkled lips pull back in snarls of sinister glee. Like sabrecats playing with defenceless bear cubs, they claw and swipe at their reeling victims before catching them up and finishing the job in a spectacular display of gory dismemberment. The Dreadlords who ride these drakes were the nobles of Narkath, an ancient Ulguan nation felled during the Age of Chaos. They are the ones who smuggled the last Black Dragon eggs out of that cataclysm and who retained the knowledge of how to hatch them through blood sacrifice. The relationship between Dreadlord and Black Dragon is not one of master and beast; it is a symbiosis between two ice-hearted killers who share the same insatiable lust for slaughter.
CITIES OF SIGMAR WARSCROLL
Dreadlord
on Black Dragon
RANGED WEAPONS
RngAtkHitWndRndDmg
Repeater Crossbow [Crit (2 Hits)]
Repeater Crossbow
Crit (2 Hits)
12"24+4+-1
Black Dragon’s Noxious Breath [Shoot in Combat, Companion]
Black Dragon’s Noxious Breath
Shoot in Combat, Companion
10"D3+32+4+11
MELEE WEAPONS
AtkHitWndRndDmg
Dreadlord’s Weapons [Charge (+1 Damage)]
Dreadlord’s Weapons
Charge (+1 Damage)
53+4+12
Black Dragon’s Fearsome Jaws and Claws [Companion]
Black Dragon’s Fearsome Jaws and Claws
Companion
64+2+22
BATTLE PROFILE

Unit Size: 1      Points: 270
Base size: 105 × 70mm
Can be reinforced: No
Regiment Options: 0-1 Shadow Agent, Any AELF

Passive
BATTLE DAMAGED
Effect: While this unit has 10 or more damage points, the Attacks characteristic of its Black Dragon’s Fearsome Jaws and Claws is 4.

Passive
UNDER THE SHADOW OF BLACK WINGS: Dreadlords send in the cavalry to weaken the enemy before swooping down to deliver the killing blow.

Effect: Add 1 to charge rolls for friendly CITIES OF SIGMAR AELF CAVALRY units while they are wholly within 12" of this unit.

Once Per Turn (Army), Any Combat Phase
INDISCRIMINATE SLAUGHTER: The cruel rituals involved in raising Black Dragons curse them with sadistic urges, causing them to revel in slaughter just as much as their Dreadlord riders.

Declare: Pick all units (friendly and enemy) within this unit’s combat range, excluding this unit, to be the targets.

Effect: Roll a D3 for each target. On a 2+, inflict an amount of mortal damage on the target equal to the roll.
KEYWORDSRAMPAGE

KEYWORDS
HERO, MONSTER, FLY
ORDER, CITIES OF SIGMAR, AELF
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Wound Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Wound characteristic, the attack successfully wounds: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified wound rolls of 1 always fail.
Crit (2 Hits)
If an attack made with this weapon scores a critical hit, that attack scores 2 hits on the target unit instead of 1. Make a wound roll for each hit.

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Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
Shoot in Combat
This weapon can be used to make shooting attacks even if the attacking unit is in combat.
Companion
Unless otherwise specified, this weapon is not affected by friendly abilities that affect weapon characteristics or the attack sequence, except for those that apply negative modifiers to it (e.g. ‘Covering Fire’).
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).

The MONSTER keyword is used in the following Cities of Sigmar warscrolls:

7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
Those HEROES can join an eligible regiment as a Shadow Agent.

Infantry Hero
15.4 Flying
Units with the FLY keyword have the following passive ability:

Passive
FLY: Soaring above the battlefield, this unit can reach destinations that are inaccessible to other troops.

Effect: As this unit moves, it ignores other models, terrain features and the combat ranges of enemy units. It cannot end its move in combat unless specified in the ability that allowed it to move. Ignore any vertical distance moved for this unit.


When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying!

The FLY keyword is used in the following Cities of Sigmar warscrolls:

Charge (+1 Damage)
Add 1 to this weapon’s Damage characteristic if the attacking unit charged this turn.

The CITIES OF SIGMAR, AELF and CAVALRY keywords are used in the following Cities of Sigmar warscrolls:

© Vyacheslav Maltsev 2013-2024