12" 14 4+ 5 The feared warlords of the Order Serpentis delight in inflicting pain and terror upon their foes. They ride to war on obsidian-scaled dragons that can lay waste to armies with their dagger-like claws and foul, choking breath. These creatures are terrible to behold, more like the sinuous and shadowy drakes of Ulguan legend than the proud Draconith of Ghur. To see one of these monsters looming out of the stinking fug of war is often enough to break a foe that was expecting to fight only soft-skinned humans. When these beasts exhale clouds of noxious gas that poison those foolish enough to confront them, their twisted, wrinkled lips pull back in snarls of sinister glee. Like sabrecats playing with defenceless bear cubs, they claw and swipe at their reeling victims before catching them up and finishing the job in a spectacular display of gory dismemberment.
The Dreadlords who ride these drakes were the nobles of Narkath, an ancient Ulguan nation felled during the Age of Chaos. They are the ones who smuggled the last Black Dragon eggs out of that cataclysm and who retained the knowledge of how to hatch them through blood sacrifice. The relationship between Dreadlord and Black Dragon is not one of master and beast; it is a symbiosis between two ice-hearted killers who share the same insatiable lust for slaughter. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Repeater Crossbow [Crit (2 Hits)] | ||||||||
Repeater Crossbow Crit (2 Hits) | 12" | 2 | 4+ | 4+ | - | 1 | ||
Black Dragon’s Noxious Breath [Shoot in Combat, Companion] | ||||||||
Black Dragon’s Noxious Breath Shoot in Combat, Companion | 10" | D3+3 | 2+ | 4+ | 1 | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Dreadlord’s Weapons [Charge (+1 Damage)] | ||||||||
Dreadlord’s Weapons Charge (+1 Damage) | 5 | 3+ | 4+ | 1 | 2 | |||
Black Dragon’s Fearsome Jaws and Claws [Companion] | ||||||||
Black Dragon’s Fearsome Jaws and Claws Companion | 6 | 4+ | 2+ | 2 | 2 |
Passive |
Passive |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
KEYWORDS | HERO, MONSTER, FLY |
ORDER, CITIES OF SIGMAR, AELF |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The ORDER keyword is used in the following Cities of Sigmar warscrolls:
The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:
The AELF keyword is used in the following Cities of Sigmar warscrolls:
The MONSTER keyword is used in the following Cities of Sigmar warscrolls:
| ||
The HERO keyword is used in the following Cities of Sigmar warscrolls:
Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Cities of Sigmar warscrolls:
The CITIES OF SIGMAR, AELF and CAVALRY keywords are used in the following Cities of Sigmar warscrolls: