6" 5 5+ 2 The Assassins of the Shadowblades embody the notion that a blade in the dark can achieve more than an army marching at midday. These are true masters of the killer’s art, able to shroud themselves in gloom so as not to be seen by the naked eye. They believe there is a noble purity in taking a single life to save the lives of many – no matter the method required.
Acting as scouts and skirmishers in times of battle, Assassins far prefer to act as independents. If a sorcerous black mark in the shape of a curved blade appears on a person’s flesh, that unfortunate soul has been marked for death. To take flight is futile, and attempts to resist merely prolong the inevitable. There is no fortress, city or fortified war camp that the feared Shadowblade Assassins cannot infiltrate, and few foes can hope to survive the potent deathshead poison delivered by their wicked daggers. Stalking the shadows, the Assassin only reveals their position when they launch a killing strike. Once their target is in their sights, the Assassin seemingly bursts from pure darkness to unleash a flurry of attacks upon their unsuspecting victim. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Poison-coated Blades [Anti-HERO (+1 Rend), Crit (Mortal)] | |||||||
Poison-coated Blades Anti-HERO (+1 Rend), Crit (Mortal) | 6 | 3+ | 4+ | 1 | 2 |
Passive |
Passive |
KEYWORDS | HERO, INFANTRY |
ORDER, CITIES OF SIGMAR, AELF |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The INFANTRY keyword is used in the following Cities of Sigmar warscrolls:
The ORDER keyword is used in the following Cities of Sigmar warscrolls:
The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:
The AELF keyword is used in the following Cities of Sigmar warscrolls:
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There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
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In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
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