6" 5 5+ 2 T here is no fortress, city or fortified war camp that the feared Shadowblade Assassins cannot infiltrate, and few foes can hope to survive the potent poisons delivered by their wicked daggers. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Poison-coated Blades [Anti-HERO (+1 Rend), Crit (Mortal)] | |||||||
| Poison-coated Blades Anti-HERO (+1 Rend), Crit (Mortal) | 6 | 3+ | 4+ | 1 | 2 | ||
Once Per Turn (Army), Any Combat Phase |
Passive |
KEYWORDS | HERO, INFANTRY |
| ORDER, CITIES OF SIGMAR, AELF |
The INFANTRY keyword is used in the following Cities of Sigmar warscrolls:
The ORDER keyword is used in the following Cities of Sigmar warscrolls:
The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:
The AELF keyword is used in the following Cities of Sigmar warscrolls:
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
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| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
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The AELF and INFANTRY keywords are used in the following Cities of Sigmar warscrolls:
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| There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
The INFANTRY and CITIES OF SIGMAR keywords are used in the following Cities of Sigmar warscrolls:
The HERO keyword is used in the following Cities of Sigmar warscrolls: