8" 12 5+ 5 The Kharibdyss is a deep-sea abomination that inspires primal terror in its prey. These beasts are employed by the Scourge Privateers to shatter enemy formations, whereupon the scattered and broken survivors are picked off by the cruel Black Ark Corsairs. On the battlefield, a Kharibdyss is capable of entrapping enemies with its tentacles before shredding them upon the spikes of its body. Its howl is said to be so horrific that it can break a mortal mind. Those who survive an encounter with this slimy monstrosity are left hollow-eyed and haunted, bitterly chilled in body and soul.
Amongst the ranks of the Scourge are specialist beastmasters who painstakingly train these monstrous amphibious creatures to hunt on land. They often rip the Kharibdysses from their sea-caves when the creatures are still juvenile, and pain is usually all the creatures have ever known. These Privateers employ cruel goads and whips to incite further frenzy within the Kharibdysses, directing the foul-smelling beasts’ raging, bad-tempered onslaughts towards the enemy rather than into the ranks of their handlers or their allies. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Fanged Tentacles and Spiked Tail [Companion] | |||||||
Fanged Tentacles and Spiked Tail Companion | 6 | 4+ | 2+ | 1 | D3 | ||
Crew’s Goads and Whips | |||||||
Crew’s Goads and Whips | 2 | 3+ | 4+ | - | 1 |
Once Per Turn (Army), End of Any Turn |
KEYWORDS | RAMPAGE |
KEYWORDS | MONSTER |
ORDER, CITIES OF SIGMAR, AELF |
Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
The ORDER keyword is used in the following Cities of Sigmar warscrolls:
The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:
The AELF keyword is used in the following Cities of Sigmar warscrolls:
The MONSTER keyword is used in the following Cities of Sigmar warscrolls: