The Cities of Sigmar are visions of civilisation and hope made manifest. Gleaming metropolises built around the towering bastion of a Stormkeep, they are heavily fortified against the armies of darkness. Within their high walls, aelf, duardin and human thrive in peaceful coexistence.
This page contains all of the rules you need to field your Cities of Sigmar miniatures on the battlefields of the Mortal Realms, from a host of exciting faction rules to a range of warscrolls. The rules are split into the following sections:Book | Kind | Edition | Last update | |
Cities of Sigmar | ||||
Cities of Sigmar | Faction Pack | 4 | September 2024 | |
Stormcast Eternals | ||||
Stormcast Eternals | Battletome | 4 | October 2024 | |
Sylvaneth | ||||
Sylvaneth | Faction Pack | 4 | October 2024 | |
Battle Profiles & Rules updates | ||||
Battle Profiles & Rules updates | Rulebook | 4 | September 2024 | |
Sons of Behemat | ||||
Sons of Behemat | Faction Pack | 4 | September 2024 | |
Warhammer Underworlds Legends | ||||
Warhammer Underworlds Legends | Warscroll | 4 | August 2024 |
Cities of Sigmar armies can use the following abilities:
Your Movement Phase |
KEYWORDS | OFFICAR’S ORDERS |
Any Shooting Phase |
KEYWORDS | OFFICAR’S ORDERS |
Any Charge Phase |
Any Combat Phase |
KEYWORDS | OFFICAR’S ORDERS |
You can pick 1 of the following battle formations for a Cities of Sigmar army. Each battle formation grants a different ability you can use in the battle.
Passive |
Passive |
Passive |
Passive |
Passive |
Passive |
Passive |
Passive |
Passive |
End of Any Turn |
Your Hero Phase | 7 |
KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 7 |
KEYWORDS | SPELL |
Your Hero Phase | 7 |
KEYWORDS | SPELL |
Your Hero Phase | 4 |
KEYWORDS | PRAYER, UNLIMITED |
Your Hero Phase | 4 |
KEYWORDS | PRAYER |
Your Hero Phase | 5 |
KEYWORDS | PRAYER |
The CITIES OF SIGMAR and HERO keywords are used in the following Cities of Sigmar warscrolls:
The HUMAN keyword is used in the following Cities of Sigmar warscrolls:
| ||
There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
The AELF keyword is used in the following Cities of Sigmar warscrolls:
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
Passive |
The DUARDIN keyword is used in the following Cities of Sigmar warscrolls:
| ||
In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Your Hero Phase | 6 |
KEYWORDS | SPELL |
The CITIES OF SIGMAR and WIZARD keywords are used in the following Cities of Sigmar warscrolls:
The HERO keyword is used in the following Cities of Sigmar warscrolls:
Reaction: You declared an ATTACK ability | 1 |
| ||
Your Charge Phase |
KEYWORDS | CORE, MOVE, CHARGE |
The PRIEST keyword is used in the following Cities of Sigmar warscrolls:
Once Per Battle, Your Hero Phase | 7 |
KEYWORDS | PRAYER |
The WIZARD keyword is used in the following Cities of Sigmar warscrolls:
The non-HERO CITIES OF SIGMAR and INFANTRY keywords are used in the following Cities of Sigmar warscrolls:
The CITIES OF SIGMAR and PRIEST keywords are used in the following Cities of Sigmar warscrolls: