Cities of Sigmar – Drakespawn Chariot

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CITIES OF SIGMAR WARSCROLL
Drakespawn Chariot
10"
8
4+
2
Speeding alongside their dread liege’s armies come the Drakespawn Chariots, each pulled by a pair of slavering Drakespawn, foul-tempered and cruel reptilian steeds. Fitted with an array of scything blades and crewed by skilled Order Serpentis knights, they cause dreadful carnage as they plough into the foe. The deadliest attacks are delivered to those flanks of the enemy already beset by the Order’s elite riders. When such a bladed conveyance hammers into the front lines, blood flies in all directions even before the beasts and their masters add their vicious ire to the fight. Drakespawn Chariots are elegant yet cruel war machines that are highly manoeuvrable thanks to their single-wheel design. Each of their riders carries barbed spears that tear the flesh of their targets apart on impact. The scaled horrors that pull the chariots are also weapons unto themselves, with jaws that can bite through armour and untiring stamina that allows them to outlast their foes even in brutal wars of attrition.
CITIES OF SIGMAR WARSCROLL
Drakespawn Chariot
MELEE WEAPONS
AtkHitWndRndDmg
Barbed Spear [Charge (+1 Damage)]
Barbed Spear
Charge (+1 Damage)
23+4+11
Drakespawn’s Ferocious Jaws [Companion]
Drakespawn’s Ferocious Jaws
Companion
64+3+11
BATTLE PROFILE

Unit Size: 1      Points: 120
Base size: 120 × 92mm
Can be reinforced: No

Any Charge Phase
SCYTHED RUNNERS: Vicious blades are fitted to this chariot, carving apart anything that gets in its way.

Declare: If this unit charged this phase, pick an enemy unit within 1" of it to be the target.

Effect: Roll a D3. On a 2+, inflict an amount of mortal damage on the target equal to the roll.

KEYWORDS
WAR MACHINE
ORDER, CITIES OF SIGMAR, AELF

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Companion
Unless otherwise specified, this weapon is not affected by friendly abilities that affect weapon characteristics or the attack sequence, except for those that apply negative modifiers to it (e.g. ‘Covering Fire’).
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
Charge (+1 Damage)
Add 1 to this weapon’s Damage characteristic if the attacking unit charged this turn.
© Vyacheslav Maltsev 2013-2024