Cities of Sigmar – Allies of the Free Cities Auric Hearthguard

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CITIES OF SIGMAR WARSCROLL
Allies of the Free Cities
Auric Hearthguard
4"
2
6+
1
Auric Hearthguard are the trusted custodians of a Fyreslayer lodge’s magma-vaults. Armed with lava-spewing pikes, they have been known to fight alongside humans of Sigmar’s cities, reasoning that offensive action with allied support is the best way to safeguard their lodge’s precious ur-gold.
CITIES OF SIGMAR WARSCROLL
Allies of the Free Cities
Auric Hearthguard
RANGED WEAPONS
RngAtkHitWndRndDmg
Magmapike [Crit (2 Hits), Shoot in Combat]
Magmapike
Crit (2 Hits), Shoot in Combat
12"24+3+11
MELEE WEAPONS
AtkHitWndRndDmg
Magmapike [Crit (2 Hits)]
Magmapike
Crit (2 Hits)
13+3+11
BATTLE PROFILE

Unit Size: 5      Points: 130
Base size: 32mm
Can be reinforced: Yes
Notes: This unit can only be taken in an Allies of the Free Cities Army of Renown.

Passive
LAVA-ENCRUSTED: Enemies struck by the allied duardin’s magma-pike bolts find their movements becoming increasingly sluggish as the rock cools and rapidly solidifies on their armour and flesh.

Effect: While this unit is under orders, each time a shooting attack made by this unit scores a critical hit, subtract 1" from the target unit’s Move characteristic until the start of your next turn (this effect is cumulative). This ability cannot reduce the target unit’s Move characteristic below half its starting value.

KEYWORDS
INFANTRY, CHAMPION, WARD (6+), ALLIES OF THE FREE CITIES
ORDER, CITIES OF SIGMAR, DUARDIN
Crit (2 Hits)
If an attack made with this weapon scores a critical hit, that attack scores 2 hits on the target unit instead of 1. Make a wound roll for each hit.
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

The ORDER keyword is used in the following Cities of Sigmar warscrolls:


and others...

The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:


and others...
Army List
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Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Shoot in Combat
This weapon can be used to make shooting attacks even if the attacking unit is in combat.
Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).

The WARD (6+) keyword is used in the following Cities of Sigmar warscrolls:

© Vyacheslav Maltsev 2013-2026