Cities of Sigmar – Allies of the Free Cities Vanari Auralan Wardens

This warscroll does not meet the selection criteria (see Settings tab).
CITIES OF SIGMAR WARSCROLL
Allies of the Free Cities
Vanari Auralan Sentinels
6"
1
4+
1
Auralan Sentinels are supreme marksman with their mighty longbows, capable of sending an arrow through an enemy’s eye at a hundred paces. Their arched trajectories perfectly supplement the headlong firepower of a Castelite formation, raining down death amongst the foe.
CITIES OF SIGMAR WARSCROLL
Allies of the Free Cities
Vanari Auralan Sentinels
MELEE WEAPONS
AtkHitWndRndDmg
Warden Pike and Blade [Anti-charge (+1 Rend), Crit (Mortal)]
Warden Pike and Blade
Anti-charge (+1 Rend), Crit (Mortal)
23+4+-1
BATTLE PROFILE

Unit Size: 10      Points: 120
Base size: 32mm
Can be reinforced: Yes
Notes: This unit can only be taken in an Allies of the Free Cities Army of Renown.

Passive
PROTECTIVE PIKE-WALL: Standing shoulder to shoulder with their allied comrades, the Wardens present a bristling wall of pikes to the foe.

Effect: If this unit is under orders and has not charged this turn, ignore the effect of the Charge (+1 Damage) ability for combat attacks made by enemy units that target this unit.

KEYWORDS
INFANTRY, CHAMPION, ALLIES OF THE FREE CITIES
CITIES OF SIGMAR, AELF
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:


and others...
Army List
Warscrolls collated

Disable Ads



Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get new pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!
Anti-X (+1 Rend)
Add 1 to this weapon’s Rend characteristic if the target has the keyword after ‘Anti-’ or fulfils the condition after ‘Anti-’. Multiples of this ability are cumulative. For example, if a weapon has both Anti-charge (+1 Rend) and Anti-HERO (+1 Rend), then add 2 to the Rend characteristic of the weapon for attacks that target a HERO that charged in the same turn.
Universal Core Abilities - Charge Phase
Your Charge Phase
CHARGE: With a mighty battle cry, the warriors charge into combat with the enemy.

Declare: Pick a friendly unit that is not in combat and has not used a RUN or RETREAT ability this turn to use this ability. Then, make a charge roll of 2D6.

Effect: That unit can move a distance up to the value of the charge roll. That unit can move through the combat ranges of any enemy units and must end that move within 1/2" of a visible enemy unit. If it does so, the unit using this ability has charged.
KEYWORDSCORE, MOVE, CHARGE

Combat attacks
Combat attacks are made with melee weapons. The target unit(s) must be within the combat range of the attacking model and visible to it. The model must attack with all of the melee weapons it is armed with.
Crit (Mortal)
If an attack made with this weapon scores a critical hit, that attack inflicts mortal damage on the target unit equal to the Damage characteristic of that weapon and the attack sequence ends.
Charge (+1 Damage)
Add 1 to this weapon’s Damage characteristic if the attacking unit charged this turn.
© Vyacheslav Maltsev 2013-2026