Cities of Sigmar – Allies of the Free Cities Vanari Auralan Sentinels

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CITIES OF SIGMAR WARSCROLL
Allies of the Free Cities
Vanari Auralan Sentinels
6"
1
5+
1
Auralan Sentinels are supreme marksman with their mighty longbows, capable of sending an arrow through an enemy’s eye at a hundred paces. Their arched trajectories perfectly supplement the headlong firepower of a Castelite formation, raining down death amongst the foe.
CITIES OF SIGMAR WARSCROLL
Allies of the Free Cities
Vanari Auralan Sentinels
RANGED WEAPONS
RngAtkHitWndRndDmg
Vulkyn Weapons [Crit (Auto-wound)]
Vulkyn Weapons
Crit (Auto-wound)
18"23+4+11
MELEE WEAPONS
AtkHitWndRndDmg
Kyndledroth's Fangs
Kyndledroth's Fangs13+4+-1
BATTLE PROFILE

Unit Size: 10      Points: 140
Base size: 32mm
Can be reinforced: Yes
Notes: This unit can only be taken in an Allies of the Free Cities Army of Renown.

Your Shooting Phase
FIRE LOFTED SHOTS!: When the order is given, the Sentinels point their bows to the sky before firing a volley at a distant target.

Effect: If this unit is under orders, for the rest of the turn:
  • Add 6" to the Range characteristic of this unit’s Auralan Bows.
  • Subtract 1 from hit rolls for this unit’s shooting attacks.

KEYWORDS
INFANTRY, CHAMPION, ALLIES OF THE FREE CITIES
ORDER, CITIES OF SIGMAR, AELF
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

The ORDER keyword is used in the following Cities of Sigmar warscrolls:


and others...

The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:


and others...
Army List
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Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
Crit (Auto-wound)
If an attack made with this weapon scores a critical hit, that attack automatically wounds the target. Make a save roll as normal.
© Vyacheslav Maltsev 2013-2026