Cities of Sigmar – Scourge of Aqshy Alchemite Warforger

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CITIES OF SIGMAR WARSCROLL
Scourge of Aqshy Alchemite Warforger
5"
5
5+
2
Well used to the heat radiated by their runic crucibles, Alchemite Warforgers are quite comfortable in the sweltering Aqshian climes. So too can these mages tap into the realm’s furious energies and use them to enhance arcane might.
CITIES OF SIGMAR WARSCROLL
Scourge of Aqshy Alchemite Warforger
MELEE WEAPONS
AtkHitWndRndDmg
Tongstaff
Tongstaff34+4+1D3
BATTLE PROFILE

Unit Size: 1      Points: 100
Base size: 32mm
Can be reinforced: No
Regiment Options: 0-1 SIGMARITE WAR MACHINE, Any SIGMARITE INFANTRY
Notes: This unit is legal for Matched Play for battles fought using the General’s Handbook 2026-27 battlepack.

Once Per Turn (Army), Your Hero Phase
CRUCIBLE OF RAGE: The Warforger harnesses the elemental fury of the Bright Realm to enhance their own spellcasting and empower their fellow mages.

Effect: You can spend 1 rage dice. If you do:
  • Apply the effect below.
  • If your opponent’s fury level is lower than yours, they must increase their fury level by 1, to a maximum of 7.
Otherwise, roll a dice. On a 3+, apply the effect below.

Until the start of your next turn, add 1 to casting rolls for friendly CITIES OF SIGMAR units while they are wholly within 6" of this unit.

KEYWORDS
HERO, WIZARD (1), INFANTRY
ORDER, CITIES OF SIGMAR, SIGMARITE

The INFANTRY keyword is used in the following Cities of Sigmar warscrolls:

The ORDER keyword is used in the following Cities of Sigmar warscrolls:


and others...

The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:


and others...
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6.0 Visibility
A target model is visible to another model (which we’ll call the ‘observing model’) if you can draw a straight line through the air (whether horizontal, diagonal or vertical) from any point on the observing model to any point on the target model that does not intersect any objects except for other models in the observing model’s unit. A target unit is visible to an observing unit if at least 1 model in the target unit is visible to at least 1 model in the observing unit. A model is always considered to be visible to itself.
If a rule or ability requires a target to be both within a given range of and visible to the unit using that ability, or to a model in that unit, both conditions must be met by the same model in the target. You could not, for instance, target a unit where one model is within range but not visible and another model is not in range but is visible.
  • If any part of another model can be seen by an observing model, both the target model and its unit are visible to that observing model.

In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes.

The SIGMARITE keyword is used in the following Cities of Sigmar warscrolls:

18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

2.0 Spells
The declare step of each spell will tell you to make a casting roll of 2D6. If the roll does not equal or exceed the spell’s casting value (at the top-right corner of the spell), the spell fails and its effect is not resolved.

If the unmodified casting roll includes 2 or more rolls of 1, the spell is miscast: the spell fails, its effect is not resolved, D3 mortal damage is inflicted on the WIZARD that used it, and that WIZARD cannot use any more spells in that phase.

Enemy reactions can only be used if the casting roll equals or exceeds the spell’s casting value. So long as the spell is not unbound (see 4.0), then it is successfully cast: resolve its effect.

EXAMPLE SPELL
Your Hero Phase
6
MYSTIC SHIELD: The caster's allies are bathed in an unearthly glow that protects them from harm.

Declare: Pick a visible friendly unit wholly within 12" of this WIZARD to be the target. Then, make a casting roll of 2D6.

Effect: The target has WARD (6+) this turn.
KEYWORDSSPELL

1.0 Wizards and Priests
WIZARDS are special units that can cast spells, and PRIESTS are special units that can chant prayers. Spells and prayers are powerful abilities that can have a dramatic impact on the battle.

The CITIES OF SIGMAR, SIGMARITE and WAR MACHINE keywords are used in the following Cities of Sigmar warscrolls:

© Vyacheslav Maltsev 2013-2026