Cities of Sigmar – Gate Gargants

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CITIES OF SIGMAR WARSCROLL
Gate Gargants
8"
10
3+
5
6+
Stationed as the forbidding core of a Castelite formation, the massive brutes known as Gate Gargants function as a living gatehouse, rebuffing enemy charges with bone-smashing sweeps of their warmauls whilst their tower-mounted handlers open up with multi-barrelled cannons. When the decision is made for the Sigmarites to go on the offensive, the Gate Gargants part their massive shields signalling an all-out assault.
CITIES OF SIGMAR WARSCROLL
Gate Gargants
RANGED WEAPONS
RngAtkHitWndRndDmg
Scattershot Cannon
Scattershot Cannon10"54+3+1D3
MELEE WEAPONS
AtkHitWndRndDmg
Massive Warmaul
Massive Warmaul54+2+23
BATTLE PROFILE

Unit Size: 2      Points: 320
Base size: 80mm
Can be reinforced: No
Notes: This unit cannot be reinforced.

Once Per Turn (Army), Your Movement Phase
AGGRESSIVE DEFENDERS: Gate Gargants are too large and belligerent for enemies to easily ignore; their allies take advantage of this to retreat in good order.

Declare: Pick up to 3 other visible friendly SIGMARITE units in combat with any enemy units that are in combat with this unit to be the targets.

Effect: Each target can use SHOOT and/or CHARGE abilities even if it used a RETREAT ability in the same turn. In addition, no mortal damage is inflicted on the targets by RETREAT abilities for the rest of the turn.

Once Per Turn (Army), Any Charge Phase
OPEN THE GATES: The Gate Gargants part their tower shield, allowing nearby units to hurl themselves forward and wreak havoc on the enemy.

Declare: Pick a visible friendly non-WAR MACHINE CITIES OF SIGMAR unit wholly within 12" of this unit to be the target.

Effect: Add 2 to charge rolls for the target for the rest of the turn.
KEYWORDSRAMPAGE

KEYWORDS
MONSTER, WARD (6+)
ORDER, CITIES OF SIGMAR, SIGMARITE

The ORDER keyword is used in the following Cities of Sigmar warscrolls:


and others...

The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:


and others...
Army List
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6.0 Visibility
A target model is visible to another model (which we’ll call the ‘observing model’) if you can draw a straight line through the air (whether horizontal, diagonal or vertical) from any point on the observing model to any point on the target model that does not intersect any objects except for other models in the observing model’s unit. A target unit is visible to an observing unit if at least 1 model in the target unit is visible to at least 1 model in the observing unit. A model is always considered to be visible to itself.
If a rule or ability requires a target to be both within a given range of and visible to the unit using that ability, or to a model in that unit, both conditions must be met by the same model in the target. You could not, for instance, target a unit where one model is within range but not visible and another model is not in range but is visible.
  • If any part of another model can be seen by an observing model, both the target model and its unit are visible to that observing model.

In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes.
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.

The MONSTER keyword is used in the following Cities of Sigmar warscrolls:

18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

14.3 Charge Phase
Your Charge Phase
CHARGE: With a mighty battle cry, the warriors charge into combat with the enemy.

Declare: Pick a friendly unit that is not in combat and has not used a RUN or RETREAT ability this turn to use this ability. Then, make a charge roll of 2D6.

Effect: That unit can move a distance up to the value of the charge roll. That unit can move through the combat ranges of any enemy units and must end that move within 1/2" of a visible enemy unit. If it does so, the unit using this ability has charged.
KEYWORDSCORE, MOVE, CHARGE

3.3 Reinforced Units
When you add a unit to your army roster, you can add it as a reinforced unit. A reinforced unit has twice as many models as its minimum unit size and costs twice as many points. If a unit has a minimum unit size of 1, it cannot be reinforced. In addition, some units with a unit size of more than 1 can not be reinforced. This will be noted on their battle profile.

The non-WAR MACHINE CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:

Endless Spell
• Wisper
© Vyacheslav Maltsev 2013-2026