Cities of Sigmar – Galen and Doralia ven Denst

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CITIES OF SIGMAR WARSCROLL
Galen and Doralia ven Denst
5"
5
4+
2
As agents of Azyr, Galen and Doralia ven Denst have executed hundreds of Chaos cultists and living dead over the course of their careers. Galen’s skill with a spell-banishing pistol and runic broadsword is formidable, while Doralia’s crossbow blasts gheists and daemons apart with ease.
CITIES OF SIGMAR WARSCROLL
Galen and Doralia ven Denst
RANGED WEAPONS
RngAtkHitWndRndDmg
Anti-thaumic Crossbow [Anti-MANIFESTATION (+1 Rend), Anti-WIZARD (+1 Rend)]
Anti-thaumic Crossbow
Anti-MANIFESTATION (+1 Rend), Anti-WIZARD (+1 Rend)
18"33+4+12
Spell-banishing Pistol [Shoot in Combat]
Spell-banishing Pistol
Shoot in Combat
10"43+4+11
MELEE WEAPONS
AtkHitWndRndDmg
Consecrated Blade [Anti-WIZARD (+1 Rend)]
Consecrated Blade
Anti-WIZARD (+1 Rend)
43+4+12
BATTLE PROFILE

Unit Size: 2      Points: 140
Base size: 28.5mm
Can be reinforced: No
Regiment Options: 0-1 Ironweld Great Cannon, Any SIGMARITE INFANTRY

Galen ven Denst is armed with a Spell-banishing pistol and Consecrated Blade. Doralia ven Denst is armed with an Anti-thaumic Crossbow and Consecrated Blade.

Passive
GUARDIAN AND MENTOR: This indomitable duo has faced down some of the most grievous enemies the Mortal Realms has to offer.

Effect: While this unit contains 2 models, it has WARD (5+).

Your Hero Phase
WEAPONS OF BANISHMENT: The quartermasters of the Order of the Vault ensure that the Ven Densts can arm their comrades with whatever they need to deal with arcane threats.

Declare: Pick a visible friendly SIGMARITE unit wholly within 12" of this unit and under orders to be the target.

Effect: Until the start of your next turn, while the target is wholly within 12" of this unit and under orders, add 1 to the Damage characteristic of the target’s weapons for combat attacks that target enemy WIZARDS, PRIESTS and MANIFESTATIONS.

KEYWORDS
UNIQUE, HERO, INFANTRY
ORDER, CITIES OF SIGMAR, SIGMARITE

The ORDER keyword is used in the following Cities of Sigmar warscrolls:


and others...

The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:


and others...
Army List
Warscrolls collated

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Anti-X (+1 Rend)
Add 1 to this weapon’s Rend characteristic if the target has the keyword after ‘Anti-’ or fulfils the condition after ‘Anti-’. Multiples of this ability are cumulative. For example, if a weapon has both Anti-charge (+1 Rend) and Anti-HERO (+1 Rend), then add 2 to the Rend characteristic of the weapon for attacks that target a HERO that charged in the same turn.
Combat attacks
Combat attacks are made with melee weapons. The target unit(s) must be within the combat range of the attacking model and visible to it. The model must attack with all of the melee weapons it is armed with.
6.0 Visibility
A target model is visible to another model (which we’ll call the ‘observing model’) if you can draw a straight line through the air (whether horizontal, diagonal or vertical) from any point on the observing model to any point on the target model that does not intersect any objects except for other models in the observing model’s unit. A target unit is visible to an observing unit if at least 1 model in the target unit is visible to at least 1 model in the observing unit. A model is always considered to be visible to itself.
If a rule or ability requires a target to be both within a given range of and visible to the unit using that ability, or to a model in that unit, both conditions must be met by the same model in the target. You could not, for instance, target a unit where one model is within range but not visible and another model is not in range but is visible.
  • If any part of another model can be seen by an observing model, both the target model and its unit are visible to that observing model.

In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes.
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

Shoot in Combat
This weapon can be used to make shooting attacks even if the attacking unit is in combat.
© Vyacheslav Maltsev 2013-2026