Cities of Sigmar – Freeguild Command Corps Whisperblade

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CITIES OF SIGMAR WARSCROLL
Freeguild Command Corps
Whisperblade
5"
3
6+
2
It is the duty of the Whisperblades to oversee the internal security of a Freeguild army on the march, ensuring that malevolent entities are excised with ruthless precision. In battle, they often lurk unnoticed amidst friendly formations, emerging only when they see a chance to deliver a killing strike against an enemy leader or champion.
CITIES OF SIGMAR WARSCROLL
Freeguild Command Corps
Whisperblade
MELEE WEAPONS
AtkHitWndRndDmg
Enchanted Rapier [Crit (Mortal)]
Enchanted Rapier
Crit (Mortal)
43+4+22
BATTLE PROFILE

Unit Size: 1      Points: 0
Base size: 28.5mm
Can be reinforced: No
Notes: This unit can only be taken in a regiment that contains a Freeguild Command Corp Adjutant unit and no other Freeguild Command Corp Whisperblades. This unit does not count towards the number of friendly units that can accompany a HERO.

Passive
LURKING SPYMASTER: Whisperblades are adept at remaining hidden amongst ranks of Freeguilders, striking out only when necessary.

Effect: This unit cannot use or be picked to be the target of the ‘Form Up!’ ability.

While this unit is within the combat range of a friendly SIGMARITE INFANTRY unit that has 3 or more models and there are no other friendly Whisperblades within that unit’s combat range, this unit cannot be picked to be the target of shooting attacks or combat attacks.

KEYWORDS
INFANTRY
ORDER, CITIES OF SIGMAR, SIGMARITE

The ORDER keyword is used in the following Cities of Sigmar warscrolls:


and others...

The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:


and others...
Army List
Warscrolls collated

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Combat attacks
Combat attacks are made with melee weapons. The target unit(s) must be within the combat range of the attacking model and visible to it. The model must attack with all of the melee weapons it is armed with.
6.0 Visibility
A target model is visible to another model (which we’ll call the ‘observing model’) if you can draw a straight line through the air (whether horizontal, diagonal or vertical) from any point on the observing model to any point on the target model that does not intersect any objects except for other models in the observing model’s unit. A target unit is visible to an observing unit if at least 1 model in the target unit is visible to at least 1 model in the observing unit. A model is always considered to be visible to itself.
If a rule or ability requires a target to be both within a given range of and visible to the unit using that ability, or to a model in that unit, both conditions must be met by the same model in the target. You could not, for instance, target a unit where one model is within range but not visible and another model is not in range but is visible.
  • If any part of another model can be seen by an observing model, both the target model and its unit are visible to that observing model.

In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes.
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
Crit (Mortal)
If an attack made with this weapon scores a critical hit, that attack inflicts mortal damage on the target unit equal to the Damage characteristic of that weapon and the attack sequence ends.
3.1 Regiments
Armies are made up of one or more regiments, each of which is led by a Hero. You must have at least 1 regiment in your army, and you can include a maximum of 5 regiments. To add a regiment, pick 1 HERO from your faction, then pick up to 3 non‑HERO units to accompany them.

Each HERO’s battle profile lists which units can be added to their regiment, and each non-HERO unit’s battle profile lists any relevant keywords it has. The battle profiles of some HEROES may say that they can be added to the regiment of another HERO in place of a non-HERO unit in that regiment.
Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
Start of Battle Round
FORM UP!: Once the order is given, shieldwalls and cannon batteries link up to form a fortress of flesh and steel that little can stand against.

Declare: Pick a friendly CITIES OF SIGMAR unit to use this ability, then pick 2 other visible friendly CITIES OF SIGMAR units wholly within 12" of it to be the targets.

The unit using this ability and the targets:
  • cannot be under orders.
  • must each be a different unit type.

Effect: For the rest of the battle round, the unit using this ability and the targets are under orders.

Designer’s Note: ‘Unit type’ refers to the name of the warscroll (Core Rules, 4.0), e.g. ‘Freeguild Cavalier-Marshal’ or ‘Cannonade Cogfort’.
© Vyacheslav Maltsev 2013-2026