Cities of Sigmar – Steam Tank Commander

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CITIES OF SIGMAR WARSCROLL
Steam Tank Commander
8"
12
2+
5
Clanking monstrosities of steel and iron, Steam Tanks rattle across the battlefield, blasting away at targets with their cannons and steam-spewing guns while grinding yet more to paste beneath their wheels. This mechanical behemoth of metal and flame is an expedition’s last line of fire, capable of shooting superheated steam from its turret or blasting apart foes with the cannon mounted upon its prow. As Steam Tanks can be quite temperamental, with every inch of their massive surface concealing cogs and machinery, the crews of such behemoths maintain them even during battle with meticulous rituals and checks. At the forefront of larger Steam Tank formations ride the Steam Tank Commanders, veterans of countless battles who are deft at coordinating shock assaults that leave the enemy shattered and reeling. Though these finely dressed warriors may be mistaken for nobility, often bedecked in feathers and fabrics in the colours of their parent city, they should not be underestimated. Each earned their rank by surviving expeditions and wars that led to the establishment of strongpoints across their home realm. After one too many disdainful comments referring to them as soot-covered engineers, they reimagined themselves as steel-shod knights of legend, commanding respect wherever they go.
CITIES OF SIGMAR WARSCROLL
Steam Tank Commander
RANGED WEAPONS
RngAtkHitWndRndDmg
Steam Cannon
Steam Cannon18"14+2+2D3+2
Steam Gun
Steam Gun12"2D62+4+-1
Commander’s Rifle
Commander’s Rifle18"33+3+12
MELEE WEAPONS
AtkHitWndRndDmg
Commander’s Sword
Commander’s Sword33+4+12
Crushing Wheels [Companion]
Crushing Wheels
Companion
64+2+12
BATTLE PROFILE

Unit Size: 1      Points: 310
Base size: 120 × 92mm
Can be reinforced: No
Regiment Options: Any Steam Tank

Your Hero Phase
MORE PRESSURE!: Pumping pressure into the valves and pistons of a Steam Tank can improve its performance – but risks a catastrophic backfire.

Effect: Roll 2D6. If the roll is less than the number of damage points this unit has, inflict D3 mortal damage on this unit. Otherwise, pick 1 of the following effects to apply to this unit until the start of your next turn:

Power the Wheels: This unit can use a Run ability and still use SHOOT and/or CHARGE abilities later in the turn.

Power the Guns: Add 3 to the Attacks characteristic of this unit’s Steam Gun.

Once Per Battle, Your Shooting Phase
DIVISION COMMANDER: From atop the turret, the commander directs the other tanks in their division upon the battlefield.

Declare: Pick up to 2 friendly Steam Tank units to be the targets.

Effect: For the rest of the turn, add 1 to hit rolls for shooting attacks made by this unit and by each target.

KEYWORDS
HERO, WAR MACHINE
ORDER, CITIES OF SIGMAR, HUMAN
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).

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Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
Companion
Unless otherwise specified, this weapon is not affected by friendly abilities that affect weapon characteristics or the attack sequence, except for those that apply negative modifiers to it (e.g. ‘Covering Fire’).
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
© Vyacheslav Maltsev 2013-2024