Cities of Sigmar – Steam Tank Commander

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CITIES OF SIGMAR WARSCROLL
Steam Tank Commander
8"
12
2+
5
At the forefront of larger Steam Tank formations ride the Steam Tank Commanders, veterans of countless battles who are deft at coordinating shock assaults that leave the enemy shattered and reeling.
CITIES OF SIGMAR WARSCROLL
Steam Tank Commander
RANGED WEAPONS
RngAtkHitWndRndDmg
Steam Cannon
Steam Cannon18"14+2+1D3+2
Steam Gun
Steam Gun12"2D62+4+-1
Commander’s Rifle
Commander’s Rifle18"33+3+12
MELEE WEAPONS
AtkHitWndRndDmg
Commander’s Sword
Commander’s Sword33+4+12
Crushing Wheels [Companion]
Crushing Wheels
Companion
64+2+12
BATTLE PROFILE

Unit Size: 1      Points: 250
Base size: 120 × 92mm
Can be reinforced: No
Regiment Options: Any Steam Tank
Notes: This unit will move to Warhammer Legends on 1 June 2027.

Once Per Battle, Your Shooting Phase
DIVISION COMMANDER: From atop the turret, the commander directs the other tanks in their division upon the battlefield.

Declare: Pick up to 2 friendly Steam Tank units to be the targets.

Effect: For the rest of the turn, add 1 to hit rolls for shooting attacks made by this unit and by each target.

Once Per Turn (Army), Your Hero Phase
MORE PRESSURE!: Pumping pressure into the valves and pistons of a Steam Tank can improve its performance – but risks a catastrophic backfire.

Effect: Roll 2D6. If the roll is less than the number of damage points this unit has, inflict D3 mortal damage on this unit. Otherwise, pick 1 of the following effects to apply to this unit until the start of your next turn:

Power the Wheels: This unit can use a RUN ability and still use SHOOT and/or CHARGE abilities later in the turn.

Power the Guns: Add 3 to the Attacks characteristic of this unit’s Steam Gun.

KEYWORDS
HERO, WAR MACHINE
ORDER, CITIES OF SIGMAR, HUMAN

The ORDER keyword is used in the following Cities of Sigmar warscrolls:


and others...

The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:


and others...
Army List
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Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Companion
Unless otherwise specified, attacks made by this weapon are not affected by friendly abilities that modify hit rolls, wound rolls or weapon characteristics, except for those that apply negative modifiers (e.g. ‘Covering Fire’).
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
© Vyacheslav Maltsev 2013-2026