Cities of Sigmar – Freeguild Cavaliers

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CITIES OF SIGMAR WARSCROLL
Freeguild Cavaliers
10"
3
3+
1
The Freeguild Cavaliers ride at the forefront of the Dawnbringer Crusades upon the finest destriers that lifewater can buy. Some of these mounted knights are elevated through the ranks by an exceptional aptitude for war, their skill with blade and warhorse all the pedigree they need. Many are the sole survivors of fallen strongholds, men and women who fought to the last even as their friends and family paid the ultimate price. They go to war clad in the panoply of their former settlements, swearing a vendetta and salvaging the finest weapons and armour before riding out to avenge the fallen. Cavaliers know the wars they fight will not be decided in one glorious, shattering charge. Theirs is a long, relentless battle that grinds on for hours, if not days; for such red work, the sword or the axe is their weapon of choice. In a tight wedge of muscle, horseflesh and metal, they drive their charge home, blades biting deep and steel-shod hooves lashing out to cave in faces and shatter skulls. The enemy howls in disarray as the Cavaliers burst through their formation – then wheel, weapons raised, for the fight to begin in earnest.
CITIES OF SIGMAR WARSCROLL
Freeguild Cavaliers
MELEE WEAPONS
AtkHitWndRndDmg
Cavalier Weapon [Charge (+1 Damage)]
Cavalier Weapon
Charge (+1 Damage)
34+4+11
Warhorse’s Steel‑shod Hooves [Companion]
Warhorse’s Steel‑shod Hooves
Companion
25+3+-1
BATTLE PROFILE

Unit Size: 5      Points: 170
Base size: 60 × 35mm
Can be reinforced: Yes

Any Charge Phase
DEVASTATING CHARGE: Thundering across the battlefield, the Cavaliers build up momentum before smashing deep into the enemy’s ranks, laying about themselves with blade, axe, hammer and flail.

Declare: If this unit charged this phase, pick an enemy unit within 1" of it to be the target.

Effect: Roll a dice for each model in this unit that is in combat. For each 4+, inflict 1 mortal damage on the target.

KEYWORDS
CAVALRY, CHAMPION, STANDARD BEARER (1/5)
ORDER, CITIES OF SIGMAR, HUMAN
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

32.2 Objective Control
At the start of the first battle round and at the end of each turn, follow this sequence for each objective in an order chosen by the active player:
  1. Starting with the active player, each player determines the control score of each of their units that is contesting that objective. A unit’s control score is the combined Control characteristics of all the models in that unit that are contesting the objective. Some abilities modify a unit’s control score, but it cannot be reduced to less than 1.
  2. Each player adds up the control scores of all of their units contesting that objective. This is their army control score for that objective.
  3. The players compare their army control scores for that objective. If one player’s score is higher, that player gains control of that objective. Once a player gains control of an objective, it remains under their control until their opponent gains control of it.

Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control.
3.0 Standard Bearers
Units with the STANDARD BEARER keyword have one or more standard bearer models. The number after the STANDARD BEARER keyword indicates the proportion of models in that unit that can be standard bearers. Units with the STANDARD BEARER keyword have the following passive ability:

Passive
STANDARD BEARER: The unit’s standard provides a rallying point in the chaos of battle.

Effect: While this unit contains any standard bearers, add 1 to this unit’s control score.

The STANDARD BEARER keyword is used in the following Cities of Sigmar warscrolls:

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Companion
Unless otherwise specified, this weapon is not affected by friendly abilities that affect weapon characteristics or the attack sequence, except for those that apply negative modifiers to it (e.g. ‘Covering Fire’).
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
Charge (+1 Damage)
Add 1 to this weapon’s Damage characteristic if the attacking unit charged this turn.

The CAVALRY keyword is used in the following Cities of Sigmar warscrolls:

© Vyacheslav Maltsev 2013-2024