5" 1 5+ 1 Trackers, scouts and outdoorsmen, the Wildercorps are experts in attacking from the cover of thick foliage and broken ground. Their warhounds surge forward, sinking fangs into flesh as skilled marksmen pick out their targets with crossbows and arbalests.
Though rarely hailed as heroes, often being too belligerent or crude for Marshals to handle, the Wildercorps save the citizen armies from disaster time and again. During recruitment, they are sent to train in the scruffy barracks on the city limits, roving far and wide as they hone their skills. Many amongst them are recent Reclaimed who have found it impossible to sleep in a comfortable bed. Back out they go into the wilds – for all their peril, the only place they ever really called home. This affinity for the wilderness makes them excellent hunters, both of the animals they slay with crossbow, trap and spear and of the outlying elements of invading armies. They train fierce Trailhounds, often rewarding them with chunks of fresh rat-meat so that they quickly learn to detect cowardly Skaven. As the hounds harass the foe, the Wildercorps Hunters take their shots, their weapons taking a toll before the enemy even knows they are under attack, then melt away into the shadows to begin the hunt anew. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Hunting Crossbow | ||||||||
Hunting Crossbow | 15" | 2 | 4+ | 4+ | 1 | 1 | ||
Hunting Arbalest | ||||||||
Hunting Arbalest | 15" | 2 | 4+ | 3+ | 2 | D3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Hunting Weapons | ||||||||
Hunting Weapons | 2 | 4+ | 4+ | - | 1 | |||
Trailhound’s Ferocious Bite [Companion] | ||||||||
Trailhound’s Ferocious Bite Companion | 2 | 4+ | 3+ | - | 1 |
MODEL | BASE SIZE |
Wildercorps Warden, Arbalest | 40mm |
2 x Leatherhides and Trailblazer | 28.5mm |
2 x Scouts and 4 x Trailhounds | 25mm |
Passive |
Deployment Phase |
KEYWORDS | INFANTRY, CHAMPION (1/11) |
ORDER, CITIES OF SIGMAR, HUMAN |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The INFANTRY keyword is used in the following Cities of Sigmar warscrolls:
Passive |
The CHAMPION keyword is used in the following Cities of Sigmar warscrolls:
The ORDER keyword is used in the following Cities of Sigmar warscrolls:
The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:
| ||
In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
The HUMAN keyword is used in the following Cities of Sigmar warscrolls:
Your Movement Phase |
KEYWORDS | CORE, MOVE |