Cities of Sigmar – Scourgerunner Chariot

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CITIES OF SIGMAR WARSCROLL
Scourgerunner Chariot
10"
8
5+
2
Employed to chase down fast-moving prey, Scourgerunner Chariots are swift and deadly war machines armed with a harpoon launcher that can cripple even the most fearsome monster.
CITIES OF SIGMAR WARSCROLL
Scourgerunner Chariot
RANGED WEAPONS
RngAtkHitWndRndDmg
Ravager Harpoon [Anti-MONSTER (+1 Rend)]
Ravager Harpoon
Anti-MONSTER (+1 Rend)
16"23+3+1D3
MELEE WEAPONS
AtkHitWndRndDmg
Hook Spear [Anti-MONSTER (+1 Rend)]
Hook Spear
Anti-MONSTER (+1 Rend)
23+4+21
Dark Steeds’ Vicious Bites [Companion]
Dark Steeds’ Vicious Bites
Companion
45+3+-1
BATTLE PROFILE

Unit Size: 1      Points: 110
Base size: 120 × 92mm
Can be reinforced: No
Notes: This unit will move to Warhammer Legends on 1 June 2027.

Once Per Turn (Army), Your Shooting Phase
PRIZE SPECIMENS: Having sighted monstrous beasts whose innards fetch a particularly high price on the black market, the aelves will not rest until the monsters’ corpses are in their possession.

Effect: For the rest of the turn, add 1 to hit rolls and wound rolls for this unit’s shooting attacks that target enemy MONSTERS.

KEYWORDS
WAR MACHINE
ORDER, CITIES OF SIGMAR, AELF

The ORDER keyword is used in the following Cities of Sigmar warscrolls:


and others...

The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:


and others...
Army List
Warscrolls collated

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Anti-X (+1 Rend)
Add 1 to this weapon’s Rend characteristic if the target has the keyword after ‘Anti-’ or fulfils the condition after ‘Anti-’. Multiples of this ability are cumulative. For example, if a weapon has both Anti-charge (+1 Rend) and Anti-HERO (+1 Rend), then add 2 to the Rend characteristic of the weapon for attacks that target a HERO that charged in the same turn.
Wound Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Wound characteristic, the attack successfully wounds: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified wound rolls of 1 always fail.
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Companion
Unless otherwise specified, attacks made by this weapon are not affected by friendly abilities that modify hit rolls, wound rolls or weapon characteristics, except for those that apply negative modifiers (e.g. ‘Covering Fire’).
Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
© Vyacheslav Maltsev 2013-2026