Cities of Sigmar – Battlemage on Luminark of Hysh

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CITIES OF SIGMAR WARSCROLL
Battlemage
on Luminark of Hysh
8"
12
4+
5
Powerful Light Wizards from the upper echelons of the Collegiate Arcane sometimes ride to war upon a Luminark of Hysh, directing its searing beam of light to vaporise the direst threats of the enemy whilst deftly casting scouring sorceries of their own.
CITIES OF SIGMAR WARSCROLL
Battlemage
on Luminark of Hysh
RANGED WEAPONS
RngAtkHitWndRndDmg
Searing Beam of Light
Searing Beam of Light24"12+3#
MELEE WEAPONS
AtkHitWndRndDmg
Wizard’s Staff
Wizard’s Staff34+4+1D3
Warhorses’ Steel‑shod Hooves [Companion]
Warhorses’ Steel‑shod Hooves
Companion
45+3+-1
BATTLE PROFILE

Unit Size: 1      Points: 280
Base size: 120 × 92mm
Can be reinforced: No
Regiment Options: Any SIGMARITE INFANTRY, Any SIGMARITE CAVALRY
Notes: This unit will move to Warhammer Legends on 1 June 2027. 120 x 92mm

Once Per Turn (Army), Your Hero Phase
AURA OF PROTECTION: Luminarks of Hysh have a protective magical aura that can be activated in times of need.

Declare: Pick a visible friendly CITIES OF SIGMAR unit wholly within 12" of this unit to be the target.

Effect: Roll a dice. On a 3+, until the start of your next turn, the target has WARD (6+) while it is wholly within 12" of and visible to this unit.

Passive
SEARING BEAM OF LIGHT: As interlocking lenses of aetherquartz click into place, a beam of blinding white light shoots forth to incinerate all before it.

Effect: Each time this unit attacks with its Searing Beam of Light, pick a point on the battlefield within range to be the target. If the attack scores a hit, draw a straight line between that point and the closest point on this unit’s base. Inflict D3 mortal damage on each visible unit (friendly and enemy) that the line passes across.

KEYWORDS
HERO, WAR MACHINE, WIZARD (1)
ORDER, CITIES OF SIGMAR, HUMAN

The ORDER keyword is used in the following Cities of Sigmar warscrolls:


and others...

The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:


and others...
Army List
Warscrolls collated

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Companion
Unless otherwise specified, attacks made by this weapon are not affected by friendly abilities that modify hit rolls, wound rolls or weapon characteristics, except for those that apply negative modifiers (e.g. ‘Covering Fire’).
6.0 Visibility
A target model is visible to another model (which we’ll call the ‘observing model’) if you can draw a straight line through the air (whether horizontal, diagonal or vertical) from any point on the observing model to any point on the target model that does not intersect any objects except for other models in the observing model’s unit. A target unit is visible to an observing unit if at least 1 model in the target unit is visible to at least 1 model in the observing unit. A model is always considered to be visible to itself.
If a rule or ability requires a target to be both within a given range of and visible to the unit using that ability, or to a model in that unit, both conditions must be met by the same model in the target. You could not, for instance, target a unit where one model is within range but not visible and another model is not in range but is visible.
  • If any part of another model can be seen by an observing model, both the target model and its unit are visible to that observing model.

In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes.
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

1.0 Wizards and Priests
WIZARDS are special units that can cast spells, and PRIESTS are special units that can chant prayers. Spells and prayers are powerful abilities that can have a dramatic impact on the battle.

The CITIES OF SIGMAR, SIGMARITE and CAVALRY keywords are used in the following Cities of Sigmar warscrolls:

© Vyacheslav Maltsev 2013-2026