SIGMAR’S WILL: As a vessel of the God-King’s celestial power, Pontifex Zenestra can scour the taint of corrupting magic from the earth around her.
Declare: Make a
chanting roll of D6. If the roll is an unmodified 1, you can re-roll the dice.
Effect: Pick 1 of the following effects. Pick up to 2 different effects instead if the chanting roll was 10+.
Hallowed Ground: Until the start of your next turn, enemy
units using the ‘
Normal Move’ ability cannot end that move within 5" of a friendly
CITIES OF SIGMAR HUMAN unit while it is wholly within 12" of this unit.
Fervent Prayers: Until the start of your next turn, each time a friendly
CITIES OF SIGMAR HUMAN model is slain by a combat attack while it is wholly within 12" of this unit and that model was
in combat with the attacking unit, roll a dice. On a 6, inict 1
mortal damage on the attacking unit aer the
FIGHT ability has been resolved.
Salvation: If you are the active player, pick up to 3 friendly
CITIES OF SIGMAR HUMAN units that are more than 12" from this unit and not in combat to be the targets. Remove those units from the battlefield and set them up again wholly within 12" of this unit and more than 9" from all enemy units. Those units cannot use
CHARGE abilities for the rest of the turn.