SIGMAR’S WILL: As a vessel of the God-King’s celestial power, Pontifex Zenestra can scour the taint of corrupting magic from the earth around her.
Declare: Make a
chanting roll of D6. If the roll is an unmodified 1, you can re-roll the dice.
Effect: Pick 1 of the following effects to apply until the start of your next turn. Pick up to 2 different effects instead if the chanting roll was 10+.
Hallowed Ground: Enemy units using the ‘
Normal Move’ ability cannot end that move within 5" of a friendly
CITIES OF SIGMAR HUMAN unit that is wholly within 12" of this unit.
Fervent Prayers: Each time a friendly
CITIES OF SIGMAR HUMAN model that is wholly within 12" of this unit is slain by a combat attack and that model was
in combat with the attacking unit, roll a dice. On a 6, inflict 1
mortal damage on the attacking unit after the
FIGHT ability has been resolved.
Salvation: Pick up to 3 friendly
CITIES OF SIGMAR HUMAN units to be the targets. Remove those units from the battlefield and set them up again wholly within 12" of this unit and not in combat. Those units cannot use
CHARGE abilities for the rest of the turn.