Cities of Sigmar – Longbeards

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CITIES OF SIGMAR WARSCROLL
Longbeards
4"
1
3+
1
Longbeards are the oldest and most experienced duardin warriors, as evidenced by their great, flowing beards and tendency to grumble on relentlessly about their enemies and allies alike – even in the thick of battle. When these elite duardin fight, they do so with a slow-burning fury. They take pride in never giving in, lamenting the flightiness of beardlings today and the substandard quality of grot warriors compared to the battles of yore. Longbeards have a reputation for being able to hold a tunnel or corridor network against any foe, and they will fight in pitch darkness if the situation demands it. They carry to battle the hallowed steel of their forebears, hefty weapons wrought with the expert craftsmanship of ancient smiths. With gromril shields tilted forth and ancestral weapons raised, even formidably strong enemy armies will surely break upon their lines. Such a sight is so reassuring to the younger Dispossessed duardin that many find their spirits galvanised simply by fighting alongside these weatherbeaten warriors – and should the young ones falter in battle, one disgruntled look from their shield-seniors is enough to have them back on their feet in a hurry.
CITIES OF SIGMAR WARSCROLL
Longbeards
MELEE WEAPONS
AtkHitWndRndDmg
Hallowed Weapons
Hallowed Weapons23+4+11
BATTLE PROFILE

Unit Size: 10      Points: 120
Base size: 25mm
Can be reinforced: Yes

Passive
’I THOUGHT DUARDIN WERE MADE OF STERNER STUFF!’: A disgruntled look from a grumbling Longbeard is often enough to galvanise the spirits of younger duardin and keep them in the fight.

Effect: Add 2 to the control scores of friendly CITIES OF SIGMAR DUARDIN units, excluding Longbeards units, while they are wholly within 12" of this unit.

KEYWORDS
INFANTRY, CHAMPION, MUSICIAN (1/10), STANDARD BEARER (1/10)
ORDER, CITIES OF SIGMAR, DUARDIN
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

21.0 Healing
Some abilities allow you to heal a unit. To heal a unit, remove a number of damage points from the unit equal to the number in brackets after ‘Heal’, e.g. Heal (2).
Any Hero Phase
1
RALLY: With an inspiring call to action, wounded soldiers get a second wind and fresh troops take the field to replace their fallen comrades.

Declare: Pick a friendly unit that is not in combat to use this ability.

Effect: Make 6 rally rolls of D6. For each 4+, you receive 1 rally point. Rally points can be spent in the following ways:
  • For each rally point spent, Heal (1) that unit.
  • You can spend a number of rally points equal to the Health characteristic of that unit to return a slain model to that unit.
You can spend the rally points in any combination of the above. Unspent rally points are then lost.
2.0 Musicians
Units with the MUSICIAN keyword have one or more musician models. The number after the MUSICIAN keyword indicates the proportion of models in that unit that can be musicians. Units with the MUSICIAN keyword have the following passive ability:

Passive
MUSICIAN: The beat of a drum or the blast of a horn drives the soldiers ever onward.

Effect: While this unit contains any musicians, if it uses the ‘Rally’ command, you can make one additional rally roll of D6.

The MUSICIAN keyword is used in the following Cities of Sigmar warscrolls:

32.2 Objective Control
At the start of the first battle round and at the end of each turn, follow this sequence for each objective in an order chosen by the active player:
  1. Starting with the active player, each player determines the control score of each of their units that is contesting that objective. A unit’s control score is the combined Control characteristics of all the models in that unit that are contesting the objective. Some abilities modify a unit’s control score, but it cannot be reduced to less than 1.
  2. Each player adds up the control scores of all of their units contesting that objective. This is their army control score for that objective.
  3. The players compare their army control scores for that objective. If one player’s score is higher, that player gains control of that objective. Once a player gains control of an objective, it remains under their control until their opponent gains control of it.

Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control.
3.0 Standard Bearers
Units with the STANDARD BEARER keyword have one or more standard bearer models. The number after the STANDARD BEARER keyword indicates the proportion of models in that unit that can be standard bearers. Units with the STANDARD BEARER keyword have the following passive ability:

Passive
STANDARD BEARER: The unit’s standard provides a rallying point in the chaos of battle.

Effect: While this unit contains any standard bearers, add 1 to this unit’s control score.

The STANDARD BEARER keyword is used in the following Cities of Sigmar warscrolls:

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The DUARDIN keyword is used in the following Cities of Sigmar warscrolls:

The CITIES OF SIGMAR and DUARDIN keywords are used in the following Cities of Sigmar warscrolls:

© Vyacheslav Maltsev 2013-2024