Cities of Sigmar – Gyrobomber

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CITIES OF SIGMAR WARSCROLL
Gyrobomber
12"
6
3+
2
The Gyrobombers are the pride of the Ironweld Arsenal. These airborne war machines are known for their massively destructive payloads dropped with pinpoint precision into the churn of foes beneath. Many storied duardin pilots have made their mark in history piloting a Gyrobomber, loosing carpets of gunfire from the machine’s iron bowels to salvage a losing battle at the crucial moment before speeding away into the smoke to strike again. The main weapon of the Gyrobomber is its clattergun, named for the violent shaking and rattling of metal that occurs as it spits out multiple shots at once. Hordes can be broken with sprays of widespread fire, or the clattergun can be concentrated on more hulking single targets – such as ogors and orruks – to blow them off their feet. Most lethal of all, however, are the aircraft’s grudgebuster bombs. This grimly fond nickname has been given to the explosives by their creators, for should the duardin have had any grudges against those enemies hit by their obliterating blast, they will surely be resolved when only ash and bone is left behind. Some crews will even go as far as to carve the names of specific warlords or foes they wish to see dead into the bombs, hoping their ancestors will guide their strikes towards successful vengeance.
CITIES OF SIGMAR WARSCROLL
Gyrobomber
RANGED WEAPONS
RngAtkHitWndRndDmg
Clattergun
Clattergun12"34+3+1D3
MELEE WEAPONS
AtkHitWndRndDmg
Rotor Blades
Rotor Blades34+4+1D3
BATTLE PROFILE

Unit Size: 1      Points: 160
Base size: 50mm
Can be reinforced: No

Your Movement Phase
GRUDGEBUSTER BOMBS: Gyrobombers swoop over the enemy lines, dropping a lethal payload onto the hapless warriors below.

Declare: If this unit used a MOVE ability this phase, pick an enemy unit that does not have FLY and that this unit passed across this turn to be the target.

Effect: Pick 1 of the following effects:

Tactical Bombing: Roll a D3. On a 2+, inflict an amount of mortal damage on the target equal to the roll.

Drop It All!: Make 2 rolls of D3. For each 2+, inflict an amount of mortal damage on the target equal to the roll. Then, roll a D3 for each unit (friendly and enemy) within the target’s combat range that does not have FLY. On a 2+, inflict an amount of mortal damage on that unit equal to the roll. Once the ‘Drop It All!’ effect of this ability has been resolved, this unit cannot use this ability again for the rest of the battle.

KEYWORDS
WAR MACHINE, FLY
ORDER, CITIES OF SIGMAR, DUARDIN

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The DUARDIN keyword is used in the following Cities of Sigmar warscrolls:

17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
15.4 Flying
Units with the FLY keyword have the following passive ability:

Passive
FLY: Soaring above the battlefield, this unit can reach destinations that are inaccessible to other troops.

Effect: As this unit moves, it ignores other models, terrain features and the combat ranges of enemy units. It cannot end its move in combat unless specified in the ability that allowed it to move. Ignore any vertical distance moved for this unit.


When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying!

The FLY keyword is used in the following Cities of Sigmar warscrolls:

© Vyacheslav Maltsev 2013-2024