5" 3 4+ 2 The Command Corps are a group of experts, champions and specialists that guide the Marshal in matters of war. Standing by their commander are the Arch‑Knights, exemplars of the blade and axe who protect their lord in battle. Each bears a fierce totem fashioned after a great beast that reflects their fighting style. Next is a Great Herald, who holds aloft the regimental banner that will be planted at the heart of a new settlement. It is their role to sound the advance, charge and timely retreat.
Most Command Corps include a War Surgeon skilled in the arts of triage and amputation. They are incredibly proficient, able to perform medical miracles even under fire on the battlefield. Should a soldier succumb to their injuries, however, their soul is guided to their afterlife by the Soul Shepherds, allowing them to escape the clutches of Nagash. The strange piping of the Shepherds’ homunculi is silent to the living, but a lilting requiem can be heard as one approaches death.
Lurking in the shadows are the Whisperblades, who keep the Marshal apprised of dissent. They wear cloaks of Ulguan falsecloth that allow them to blend with darkness – all the better to listen, learn and assassinate. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Sigmarite Great Weapon | |||||||
Sigmarite Great Weapon | 4 | 3+ | 3+ | 1 | D3 | ||
Enchanted Rapier [Crit (Mortal)] | |||||||
Enchanted Rapier Crit (Mortal) | 1 | 2+ | 4+ | 2 | D6 | ||
Assortment of Weapons | |||||||
Assortment of Weapons | 2 | 3+ | 4+ | - | 1 | ||
Gargoylian’s Bite [Companion] | |||||||
Gargoylian’s Bite Companion | 3 | 4+ | 3+ | 1 | D3 |
MODEL | BASE SIZE |
Soul Shepherd | 40mm |
Mascot Gargoylian | 28.5mm |
Arch-Knight, Whisperblade, Great Herald and War Surgeon | 32mm |
Once Per Battle Round (Army), Any Hero Phase |
Passive |
Once Per Battle (Army), Reaction: Opponent declared a command for a unit within 12" of this unit |
KEYWORDS | INFANTRY, STANDARD BEARER (1/6) |
ORDER, CITIES OF SIGMAR, HUMAN |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The INFANTRY keyword is used in the following Cities of Sigmar warscrolls:
Any Hero Phase | 1 |
Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
Passive |
The STANDARD BEARER keyword is used in the following Cities of Sigmar warscrolls:
The ORDER keyword is used in the following Cities of Sigmar warscrolls:
The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:
Passive |
The CITIES OF SIGMAR and HUMAN keywords are used in the following Cities of Sigmar warscrolls:
The HUMAN keyword is used in the following Cities of Sigmar warscrolls:
| ||
Enemy Movement Phase | 1 |
KEYWORDS | MOVE, RUN |
Reaction: Opponent declared an ATTACK ability | 1 |
Enemy Shooting Phase | 1 |
KEYWORDS | SHOOT, ATTACK |
Enemy Charge Phase | 2 |