Cities of Sigmar – Warden King

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CITIES OF SIGMAR WARSCROLL
Warden King
4"
5
3+
2
Warden Kings preside over the Dispossessed duardin. Their clans are tight-knit and often insular, known to keep their own counsel despite always being keen to dish out unsolicited advice whenever they get the chance. Age is revered above all in duardin culture, and the Warden Kings and Queens are exemplars of this: they are usually battle-scarred, weatherbeaten and silver of hair, but their wisdom is hard-earned and their skill in a fight undimmed by the passing of the long centuries of warfare. It is their responsibility to preserve the legacy of their kind, to ensure that though the erosion of time and adversity may have snuffed out the flames of their ancient holds, they keep the proud traditions of their people alive. Every Warden King knows the names of those who wronged their forebears. As they march out to defend or reclaim their holds, they intend to settle those grudges. Warden Kings are often first into the fray, seeking out the most fearsome enemy combatants and bludgeoning them to death with rune-carved warhammers. In their wake come their oathsworn kin, following the tenacious example that the Warden King sets.
CITIES OF SIGMAR WARSCROLL
Warden King
MELEE WEAPONS
AtkHitWndRndDmg
Runic Hammer
Runic Hammer53+3+22
BATTLE PROFILE

Unit Size: 1      Points: 150
Base size: 25mm
Can be reinforced: No
Regiment Options: 0-1 Cogsmith, Any DUARDIN

Reaction: You declared a FIGHT ability for this unit
FEARLESS LEADER: Warden Kings are often first into the fray, with their oathsworn kin following closely in their wake swinging gromril hammers and settling grudges.

Effect: Pick a friendly non-HERO CITIES OF SIGMAR DUARDIN unit that has not used a FIGHT ability this turn and is within this unit’s combat range to be the target. The target can be picked to use a FIGHT ability immediately after the FIGHT ability used by this unit has been resolved.

Once Per Battle (Army), Deployment Phase
ANCESTRAL GRUDGEBEARER: Every Warden King knows the names of those who wronged their forebears. As they march out to defend or reclaim their holds, they seek to settle those grudges.

Declare: Pick an enemy unit in your opponent’s army to bear a grudge against. You can pick an enemy unit that is in reserve.

Effect: For the rest of the battle, add 1 to wound rolls for combat attacks made by friendly CITIES OF SIGMAR DUARDIN units that target that unit.

KEYWORDS
HERO, INFANTRY
ORDER, CITIES OF SIGMAR, DUARDIN
Wound Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Wound characteristic, the attack successfully wounds: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified wound rolls of 1 always fail.

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The DUARDIN keyword is used in the following Cities of Sigmar warscrolls:

Combat attacks
Combat attacks are made with melee weapons. The target unit(s) must be within the combat range of the attacking model and visible to it. The model must attack with all of the melee weapons it is armed with.

The DUARDIN keyword is used in the following Cities of Sigmar warscrolls:

The CITIES OF SIGMAR and DUARDIN keywords are used in the following Cities of Sigmar warscrolls:

7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
13.1 Fight Abilities
Abilities with the FIGHT keyword follow a different sequence to other abilities. When the players are using
Combat Phase
abilities as described in 13.0, they cannot use FIGHT abilities.

After the players have finished using
Combat Phase
abilities that are not FIGHT abilities, they must alternate picking 1 eligible unit to use a FIGHT ability, starting with the active player. Each unit in combat must use a FIGHT ability if it is able to.

Once a player has no more units that are eligible to use a FIGHT ability, the other player continues to pick units that are eligible to use a FIGHT ability, one after another, until there are no more units that are eligible to use a FIGHT ability.

  • The active player uses Combat Phase abilities that are not FIGHT abilities, then the opponent does the same.
  • Players alternate picking a unit to use a FIGHT ability, starting with the active player.
  • Each unit must use a FIGHT ability if it is able to.

The non-HERO CITIES OF SIGMAR and DUARDIN keywords are used in the following Cities of Sigmar warscrolls:

© Vyacheslav Maltsev 2013-2024