12" 15 4+ 5 A Freeguild Marshal mounted upon a noble griffon surveys the battlefield from on high. Identifying where their presence is most required, they descend like a speeding comet to lay waste to their enemies, inspiring their comrades with word and deed. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Marshal’s Armaments [Charge (+1 Damage)] | |||||||
| Marshal’s Armaments Charge (+1 Damage) | 5 | 3+ | 4+ | 1 | 2 | ||
Griffon’s Razor Claws and Deadly Beak [Companion] | |||||||
Griffon’s Razor Claws and Deadly BeakCompanion | 6 | 4+ | 2+ | 2 | 3 | ||
Passive |
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | RAMPAGE |
Reaction: You declared the ‘Redeploy’ command for a friendly CITIES OF SIGMAR HUMAN unit wholly within 12" of this unit |
KEYWORDS | HERO, MONSTER, FLY |
| ORDER, CITIES OF SIGMAR, HUMAN |
The ORDER keyword is used in the following Cities of Sigmar warscrolls:
The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:
The CITIES OF SIGMAR and HUMAN keywords are used in the following Cities of Sigmar warscrolls:
The HUMAN keyword is used in the following Cities of Sigmar warscrolls:
| ||
The MONSTER keyword is used in the following Cities of Sigmar warscrolls:
The HERO keyword is used in the following Cities of Sigmar warscrolls:
Passive |
| When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Cities of Sigmar warscrolls:
The SIGMARITE keyword is used in the following Cities of Sigmar warscrolls:
Enemy Movement Phase | 1 |
| KEYWORDS | MOVE, RUN |