12" 15 4+ 5 First Marshal Vedra is the fiery heart of Hammerhal Aqsha’s military might. Her incisive wit and expert ability to change the tide of battle have been invaluable to Sigmar’s cause. Yet despite being held aloft as a shining figurehead by the Grand Conclave, Vedra would rather be in the tents and barracks with the soldiery, playing cards and drinking sweetblack. She is most beloved of the common folk, who are fiercely loyal to her on and off the battlefield.
In battle, Vedra wields enchanted weapons taken from conspirators she has personally slain. First in her favour is the blade Parchtongue, white-hot with Aqshian magic that is cool to her touch alone, followed by the greataxe Justice. When fighting alongside the Cults Unberogen, she opts for the Hammer of Zeal. She hates the heavy mace named Warmaker with a passion and has ‘accidentally’ lost it a dozen times, though it somehow always finds its way back to her.
Vedra’s famous battle-temper is mirrored in her great leonine steed, the manticore Infernadine. Only those with formidable willpower and authority could ever hope to train a manticore; Vedra possesses both qualities in abundance, and the two make a terrifying pair indeed. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Weapon of Office | |||||||
Weapon of Office | 6 | 3+ | 4+ | 1 | 2 | ||
Infernadine’s Leonine Jaws [Anti-MONSTER (+1 Rend), Companion] | |||||||
Infernadine’s Leonine Jaws Anti-MONSTER (+1 Rend), Companion | 3 | 3+ | 2+ | 2 | 3 | ||
Infernadine’s Scorpid Stinger [Companion] | |||||||
Infernadine’s Scorpid Stinger Companion | 2 | 4+ | 2+ | 3 | D3+3 |
Passive |
Passive |
Once Per Battle (Army), Any Combat Phase |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
KEYWORDS | WARMASTER, UNIQUE, HERO, MONSTER, FLY, WARD (6+) |
ORDER, CITIES OF SIGMAR, HUMAN |
The ORDER keyword is used in the following Cities of Sigmar warscrolls:
The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:
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There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
Passive |
The HUMAN keyword is used in the following Cities of Sigmar warscrolls:
The MONSTER keyword is used in the following Cities of Sigmar warscrolls:
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The HERO keyword is used in the following Cities of Sigmar warscrolls:
Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Cities of Sigmar warscrolls:
The UNIQUE keyword is used in the following Cities of Sigmar warscrolls:
The WARD keyword is used in the following Cities of Sigmar warscrolls: