12" 15 3+ 5 6+ Named the Lioness of the Parch by her loyal soldiers, Tahlia Vedra has risen through the ranks of the Freeguilds and emerged as the foremost tactical mind of Hammerhal Aqsha. Now it is she who leads the city in its quest to reclaim Aqshy’s hearthlands from the grip of Chaos. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Weapon of Office | |||||||
| Weapon of Office | 6 | 3+ | 4+ | 1 | 2 | ||
Infernadine’s Leonine Jaws [Anti-MONSTER (+1 Rend), Companion] | |||||||
Infernadine’s Leonine JawsAnti-MONSTER (+1 Rend), Companion | 3 | 3+ | 2+ | 2 | 3 | ||
| Infernadine’s Scorpid Stinger [Crit (Mortal), Companion] | |||||||
| Infernadine’s Scorpid Stinger Crit (Mortal), Companion | 2 | 4+ | 2+ | 2 | D3+3 | ||
Passive |
Once Per Battle, Any Combat Phase |
Any Combat Phase |
| KEYWORDS | RAMPAGE |
Enemy Hero Phase |
KEYWORDS | WARMASTER, UNIQUE, HERO, MONSTER, FLY, WARD (6+) |
| ORDER, CITIES OF SIGMAR, SIGMARITE |
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
| ||
| Q: | If a model in base-to-base contact with an enemy model retreats 3" directly away from the enemy model, is it still in combat with that enemy model? |
| A: | No. |
Passive |
| ||
| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
| Q: | If a non-FLY INFANTRY HERO (e.g. a Scinari Cathallar) is a Shrine Guardian of a Shrine Luminor, and that Shrine Guardian is within 1" of an obscuring terrain feature, is the Shrine Guardian visible to enemy abilities that target the Shrine Guardian? |
| A: | Yes. |
The SIGMARITE keyword is used in the following Cities of Sigmar warscrolls:
Passive |
| ||
| Q: | If a model in base-to-base contact with an enemy model retreats 3" directly away from the enemy model, is it still in combat with that enemy model? |
| A: | No. |
Your Movement Phase |
| KEYWORDS | CORE, MOVE |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RUN |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
The HERO keyword is used in the following Cities of Sigmar warscrolls:
The ORDER keyword is used in the following Cities of Sigmar warscrolls:
The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:
The SIGMARITE keyword is used in the following Cities of Sigmar warscrolls:
The CITIES OF SIGMAR, SIGMARITE and INFANTRY keywords are used in the following Cities of Sigmar warscrolls:
The MONSTER keyword is used in the following Cities of Sigmar warscrolls:
Your Movement Phase |
| KEYWORDS | CORE, MOVE |
Passive |
| When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
| Q: | If an ability that allows a unit to move states that the unit cannot move into combat (e.g. Normal Move), does FLY allow that unit to move across an enemy unit’s combat range? |
| A: | Yes. |
The FLY keyword is used in the following Cities of Sigmar warscrolls:
The UNIQUE keyword is used in the following Cities of Sigmar warscrolls:
The WARD keyword is used in the following Cities of Sigmar warscrolls: