12" 15 4+ 5 Each wizard in the cities of Sigmar has a honed aptitude for the arcane. Whether through lineage traced to an ancient magocracy, natural affinity or the fruits of long study, each Battlemage has passed trials beyond number. They can slay a foe with a shouted phrase and a killing gesture just as easily as they can provide salvation with a warding symbol or chant. Amongst the Collegiate Arcane’s members are quick-tempered pyromancers from the Bright College and druid-like mages from the Jade College with the power of life at their fingertips. Morbid devotees from the Amethyst traditions of Shyish wield the chill magic of the grave, while those of the Gold College specialise in transmutation.
The bearded shamans of the Amber College prefer to commune with the wilds rather than learn in formal settings. They specialise in the animalistic magic of Ghur, allowing them to empower their fellows with monstrous strength. The most capable amongst them ride to war upon giant, twin-headed griffons they have spirit-bound to their will. Only a wizard can hope to control these especially feral beasts, as more than one Steelhelm has found to their cost. From the backs of these terrifying beasts, an Amber Battlemage can lay waste to foes from afar or strike from on high in a vicious frenzy of stabbing beaks and ripping talons. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Amber Spear [Anti-MONSTER (+1 Rend)] | ||||||||
Amber Spear Anti-MONSTER (+1 Rend) | 12" | 3 | 4+ | 3+ | 1 | D3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Beaststaff | ||||||||
Beaststaff | 3 | 4+ | 3+ | 1 | D3 | |||
Griffon’s Razor Claws and Twin Beaks [Companion] | ||||||||
Griffon’s Razor Claws and Twin Beaks Companion | 6 | 4+ | 2+ | 2 | 3 |
Passive |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
KEYWORDS | HERO, MONSTER, WIZARD (1), FLY |
ORDER, CITIES OF SIGMAR, HUMAN |
The ORDER keyword is used in the following Cities of Sigmar warscrolls:
The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:
The HUMAN keyword is used in the following Cities of Sigmar warscrolls:
The MONSTER keyword is used in the following Cities of Sigmar warscrolls:
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The HERO keyword is used in the following Cities of Sigmar warscrolls:
The WIZARD keyword is used in the following Cities of Sigmar warscrolls:
Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Cities of Sigmar warscrolls: