Cities of Sigmar – Alchemite Warforger

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CITIES OF SIGMAR WARSCROLL
Alchemite Warforger
5"
5
5+
2
The specialist wizards known as Alchemite Warforgers can exaggerate the innate strength of metal exponentially. These members of the Gold College are often requested by the Freeguilds for their mastery over metals and arcane machinery, which proves to be more practical than the high arcane arts of other wizards. Through their magic, the resilience of the metal used by the God-King’s armies is multiplied many times over. Wrought iron becomes hard as duardin-worked gromril and shields become inviolable bulwarks. Meanwhile, enemies find their own armour transmuting into cumbersome lead, staggering them at the critical moment. Blade hilts suddenly burn white-hot, forcing their owners to drop them, whilst halberds find their biting edge drizzling away into molten slurry. The signature artefact of the Alchemite Warforger’s profession is the massive crucible they bear at their side, a portable forge that contains the power of an inferno. Thick layers of leather protect them from the heat, but even veteran Alchemites must use long-handled tongs to bring out the runic cubes within. They use these cubes as lodestones that affect magical motes and the flow of the aether – simply by turning them this way and that, the Alchemite can melt metal around them until it flows at their command.
CITIES OF SIGMAR WARSCROLL
Alchemite Warforger
MELEE WEAPONS
AtkHitWndRndDmg
Tongstaff
Tongstaff34+4+1D3
BATTLE PROFILE

Unit Size: 1      Points: 110
Base size: 32mm
Can be reinforced: No
Regiment Options: Any HUMAN INFANTRY

Your Hero Phase
RUNIC CRUCIBLE: The hefty crucibles carried by these arcane metallurgists harness the elemental magics of Chamon and can be used to strengthen the armour of their allies.

Effect: Pick a friendly CITIES OF SIGMAR HUMAN unit wholly within 12" of this unit and roll a dice. On a 3+, add 1 to save rolls for that unit until the start of your next turn.

KEYWORDS
HERO, WIZARD (1), INFANTRY
ORDER, CITIES OF SIGMAR, HUMAN

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1.0 Wizards and Priests
WIZARDS are special units that can cast spells, and PRIESTS are special units that can chant prayers. Spells and prayers are powerful abilities that can have a dramatic impact on the battle.

The WIZARD keyword is used in the following Cities of Sigmar warscrolls:

Save Roll
The commander of the target unit rolls a dice, subtracting the attacking weapon’s Rend characteristic from the roll. Unmodified save rolls of 1 always fail. If the roll equals or exceeds the Save characteristic of the target unit, the attack fails and the attack sequence ends. If not, it is a successful attack: move on to the next step.
© Vyacheslav Maltsev 2013-2024