10" 7 3+ 2 The highest battlefield office in each citizen host is that of the Freeguild Marshal. Each has been trained extensively in the military academies of their home city, their skills honed in the fires of war. When entrusted with the magical weaponry and protective amulets of their parent city, the Marshals reach new levels of deadliness on the field.
Each Marshal understands the importance of the calculated strike and the strategic withdrawal, the flanking manoeuvre, the bulwark and the feint. Their cutting blade is the cavalry wedge, their shield the wall of Steelhelms and their gun the massed Fusiliers firing on their mark to shred the enemy.
Those commanders who ride to war are known as Cavalier-Marshals. They wield finely crafted magical weapons and more besides – in their packs are cartographical scroll cases of Azyrite design, telescopes with lenses of fine Hyshian crystal, Aqshian snuff-boxes and healing unguents imported from Ghyran. Every Cavalier-Marshal is well drilled in leading the charge, collapsing enemy battlelines in a single, decisive attack. Often carrying the weight of a Dawnbringer Crusade upon their shoulders, they are inspiring champions all. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Dragoon Pistol [Shoot in Combat] | ||||||||
Dragoon Pistol Shoot in Combat | 10" | 2 | 3+ | 4+ | 1 | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Master-forged Cavalier Sword | ||||||||
Master-forged Cavalier Sword | 5 | 3+ | 4+ | 1 | 2 | |||
Warhorse’s Steel‑shod Hooves [Companion] | ||||||||
Warhorse’s Steel‑shod Hooves Companion | 2 | 5+ | 3+ | - | 1 |
Passive |
Once Per Battle (Army), Any Combat Phase |
KEYWORDS | HERO, CAVALRY |
ORDER, CITIES OF SIGMAR, HUMAN |
The ORDER keyword is used in the following Cities of Sigmar warscrolls:
The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:
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There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
The HUMAN keyword is used in the following Cities of Sigmar warscrolls:
The HERO keyword is used in the following Cities of Sigmar warscrolls:
The CAVALRY keyword is used in the following Cities of Sigmar warscrolls:
Your Charge Phase |
KEYWORDS | CORE, MOVE, CHARGE |
The CITIES OF SIGMAR, HUMAN and CAVALRY keywords are used in the following Cities of Sigmar warscrolls: