Cities of Sigmar – Drakespawn Knights

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CITIES OF SIGMAR WARSCROLL
Drakespawn Knights
10"
3
3+
1
It is the favoured tactic of the Drakespawn Knights to harry the foe rather than to attack them head-on. They target the rear of enemy forces that seek to close upon those they call allies – or, more often, bait. An echelon of Drakespawn Knights hunts armies like the rokodiles of Ghur stalk their prey, snapping and weakening before moving in for the kill. The contribution of the Order Serpentis to the Cities of Sigmar is significant; many an expedition would have failed without the charge of a Dreadlord’s host. Whether they fight for Sigmar’s cause, or purely for their own advancement and sadistic enjoyment, is another matter entirely. The Drakespawn Knights follow the ancient beastmaster traditions of Narkath – an Ulguan empire lost to the Age of Chaos that waged war from the backs of Black Dragons. The Drakespawn were created in an attempt to recreate the Nakarth mounts of old, but they lack the raw power and flight of their draconic predecessors. The aelves believe that, on some level, the Drakespawn must know that they are incomplete creatures, for they are bitter-natured indeed. Only when these carnivorous monsters can rip and tear in protracted combat do they show any signs of joy, savouring every hunk of meat they bite away and guzzle down.
CITIES OF SIGMAR WARSCROLL
Drakespawn Knights
MELEE WEAPONS
AtkHitWndRndDmg
Barbed Lance [Charge (+1 Damage)]
Barbed Lance
Charge (+1 Damage)
23+4+11
Drakespawn’s Ferocious Jaws [Companion]
Drakespawn’s Ferocious Jaws
Companion
34+3+11
BATTLE PROFILE

Unit Size: 5      Points: 180
Base size: 60 × 35mm
Can be reinforced: Yes

Any Combat Phase
BESTIAL INSTINCTS: As the Drakespawn tear apart their prey, the scent of fresh gore sends them into a frenzy.

Effect: For the rest of the turn, add 1 to the Attacks characteristic of this unit’s Drakespawn’s Ferocious Jaws while it is in combat with any damaged enemy units or while it is in combat with any enemy units that have had any models slain.

KEYWORDS
CAVALRY, CHAMPION, MUSICIAN (1/5), STANDARD BEARER (1/5)
ORDER, CITIES OF SIGMAR, AELF
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

21.0 Healing
Some abilities allow you to heal a unit. To heal a unit, remove a number of damage points from the unit equal to the number in brackets after ‘Heal’, e.g. Heal (2).
Any Hero Phase
1
RALLY: With an inspiring call to action, wounded soldiers get a second wind and fresh troops take the field to replace their fallen comrades.

Declare: Pick a friendly unit that is not in combat to use this ability.

Effect: Make 6 rally rolls of D6. For each 4+, you receive 1 rally point. Rally points can be spent in the following ways:
  • For each rally point spent, Heal (1) that unit.
  • You can spend a number of rally points equal to the Health characteristic of that unit to return a slain model to that unit.
You can spend the rally points in any combination of the above. Unspent rally points are then lost.
2.0 Musicians
Units with the MUSICIAN keyword have one or more musician models. The number after the MUSICIAN keyword indicates the proportion of models in that unit that can be musicians. Units with the MUSICIAN keyword have the following passive ability:

Passive
MUSICIAN: The beat of a drum or the blast of a horn drives the soldiers ever onward.

Effect: While this unit contains any musicians, if it uses the ‘Rally’ command, you can make one additional rally roll of D6.

The MUSICIAN keyword is used in the following Cities of Sigmar warscrolls:

32.2 Objective Control
At the start of the first battle round and at the end of each turn, follow this sequence for each objective in an order chosen by the active player:
  1. Starting with the active player, each player determines the control score of each of their units that is contesting that objective. A unit’s control score is the combined Control characteristics of all the models in that unit that are contesting the objective. Some abilities modify a unit’s control score, but it cannot be reduced to less than 1.
  2. Each player adds up the control scores of all of their units contesting that objective. This is their army control score for that objective.
  3. The players compare their army control scores for that objective. If one player’s score is higher, that player gains control of that objective. Once a player gains control of an objective, it remains under their control until their opponent gains control of it.

Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control.
3.0 Standard Bearers
Units with the STANDARD BEARER keyword have one or more standard bearer models. The number after the STANDARD BEARER keyword indicates the proportion of models in that unit that can be standard bearers. Units with the STANDARD BEARER keyword have the following passive ability:

Passive
STANDARD BEARER: The unit’s standard provides a rallying point in the chaos of battle.

Effect: While this unit contains any standard bearers, add 1 to this unit’s control score.

The STANDARD BEARER keyword is used in the following Cities of Sigmar warscrolls:

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Companion
Unless otherwise specified, this weapon is not affected by friendly abilities that affect weapon characteristics or the attack sequence, except for those that apply negative modifiers to it (e.g. ‘Covering Fire’).
Charge (+1 Damage)
Add 1 to this weapon’s Damage characteristic if the attacking unit charged this turn.

The CAVALRY keyword is used in the following Cities of Sigmar warscrolls:

© Vyacheslav Maltsev 2013-2024