Cities of Sigmar – Luminark of Hysh

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CITIES OF SIGMAR WARSCROLL
Luminark of Hysh
8"
10
4+
5
Severe threats to a free city’s safety, such as daemonic assaults or screeching hosts of vengeful spirits, require more drastic measures than the deployment of a few Battlemages. On such occasions, the Collegiate Arcane will send forth its dreaded magical war machines. The wizard-philosophers of the White College use brilliant devices set with aetherquartz when they need to bolster the illuminations and ritual exorcisms they use to banish the foe. Known as Luminarks of Hysh, their obsessively calibrated contraptions concentrate motes of Hyshian magic through a series of arcane lenses. In doing so, they form a beam of light so intense it can melt right through a rampaging daemon lord and leave a smoking hole behind. Powerful White Battlemages direct searing beams of light from the Luminark to vaporise enemy champions whilst deftly casting scouring sorceries of their own. Dawnbringer Crusades in the Realm of Light always have at least one Luminark. The machines hold back tides of gibbering ghouls that make their homes in the mountains and can burn away even incorporeal daemons, making even a single machine vital to the survivability of a newly established strongpoint.
CITIES OF SIGMAR WARSCROLL
Luminark of Hysh
RANGED WEAPONS
RngAtkHitWndRndDmg
Searing Beam of Light
Searing Beam of Light24"12+
See below
MELEE WEAPONS
AtkHitWndRndDmg
Warhorses’ Steel‑shod Hooves [Companion]
Warhorses’ Steel‑shod Hooves
Companion
45+3+-1
BATTLE PROFILE

Unit Size: 1      Points: 230
Base size: 120 × 92mm
Can be reinforced: No

Passive
AURA OF PROTECTION: Luminarks of Hysh are surrounded by a protective magical aura.

Effect: Friendly CITIES OF SIGMAR units have WARD (6+) while they are wholly within 12" of this unit.

Passive
SEARING BEAM OF LIGHT: As interlocking lenses of aetherquartz click into place, a beam of blinding white light shoots forth to incinerate all before it.

Effect: Each time this unit attacks with its Searing Beam of Light, pick a point on the battlefield within range to be the target. If the attack scores a hit, draw a straight line between that point and the closest point on this unit’s base. Inflict D3 mortal damage on each visible unit (friendly and enemy) that the line passes across.

KEYWORDS
WAR MACHINE
ORDER, CITIES OF SIGMAR, HUMAN

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18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

Companion
Unless otherwise specified, this weapon is not affected by friendly abilities that affect weapon characteristics or the attack sequence, except for those that apply negative modifiers to it (e.g. ‘Covering Fire’).
6.0 Visibility
A target model is visible to another model (which we’ll call the ‘observing model’) if you can draw a straight line through the air (whether horizontal, diagonal or vertical) from any point on the observing model to any point on the target model that does not intersect any objects except for other models in the observing model’s unit. A target unit is visible to an observing unit if at least 1 model in the target unit is visible to at least 1 model in the observing unit. A model is always considered to be visible to itself.

  • If any part of another model can be seen by an observing model, both the target model and its unit are visible to that observing model.

In some cases, il might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes.
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
© Vyacheslav Maltsev 2013-2024