Cities of Sigmar – Toll’s Companions

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CITIES OF SIGMAR WARSCROLL
Toll’s Companions
5"
3
4+
1
Hanniver Toll has assembled a rogue’s gallery to aid him in his quest to purify the God-King’s cities. The master thief Lyssa Revenya and the information broker Mistress Verentia are as cunning as they are deadly, while Valius, Keeper Aqshian of Hammerhal, brings his celestial strength to the cause.
CITIES OF SIGMAR WARSCROLL
Toll’s Companions
MELEE WEAPONS
AtkHitWndRndDmg
Exotic Assortment of Weapons [Anti-WIZARD (+1 Rend)]
Exotic Assortment of Weapons
Anti-WIZARD (+1 Rend)
43+4+11
BATTLE PROFILE

Unit Size: 4      Points: 0
MODELBASE SIZE
Valius, the Keeper Aqshian40mm
Mistress Verentia and Lyssa Revenya32mm
Can be reinforced: No
Notes: This unit can only be taken in Callis and Toll’s regiment.

Deployment Phase
HIDDEN AGENTS: A locked door is to be picked, a high wall is to be scaled and the shadows are to be embraced.

Declare: Pick this unit and a friendly Callis and Toll unit if those units have not been deployed.

Effect: Set up those units in reserve in the shadows. They have now been deployed.
KEYWORDSDEPLOY

Your Movement Phase
EMERGE FROM THE SHADOWS: Their mission imperative, these agents only reveal themselves when they are poised to bring down Sigmar’s judgement upon their quarry.

Declare: Pick this unit if it is in the shadows.

Effect: Set up this unit on the battlefield more than 6" from the enemy mark and more than 9" from all other enemy units. Then, set up the friendly Callis and Toll unit in the shadows wholly within 6" of this unit, more than 6" from the enemy mark and more than 9" from all other enemy units.

Passive
SAVIOURS OF CINDERFALL: These companions have endured through thick and thin, watching each other’s backs and holding back the tides of darkness.

Effect: While a friendly Callis and Toll unit is within this unit’s combat range, both this unit and that friendly unit have WARD (5+).

KEYWORDS
UNIQUE, INFANTRY
ORDER, CITIES OF SIGMAR, SIGMARITE

The ORDER keyword is used in the following Cities of Sigmar warscrolls:


and others...

The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:


and others...
Army List
Warscrolls collated

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Anti-X (+1 Rend)
Add 1 to this weapon’s Rend characteristic if the target has the keyword after ‘Anti-’ or fulfils the condition after ‘Anti-’. Multiples of this ability are cumulative. For example, if a weapon has both Anti-charge (+1 Rend) and Anti-HERO (+1 Rend), then add 2 to the Rend characteristic of the weapon for attacks that target a HERO that charged in the same turn.
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

3.1 Regiments
Armies are made up of one or more regiments, each of which is led by a Hero. You must have at least 1 regiment in your army, and you can include a maximum of 5 regiments. To add a regiment, pick 1 HERO from your faction, then pick up to 3 non‑HERO units to accompany them.

Each HERO’s battle profile lists which units can be added to their regiment, and each non-HERO unit’s battle profile lists any relevant keywords it has. The battle profiles of some HEROES may say that they can be added to the regiment of another HERO in place of a non-HERO unit in that regiment.
24.1 Reserve Units
Some abilities allow you to set up units in reserve. These units are placed to one side instead of being set up on the battlefield. At the start of the fourth battle round, units that were set up in reserve using a DEPLOY ability and that are still in reserve are destroyed.
© Vyacheslav Maltsev 2013-2026