5" 1 4+ 1 At a barked command from their Fusil-Sergeant, the Fusiliers release a deafening volley. Entire enemy ranks topple backwards, torn and bleeding. Another volley sounds, then another – as many as three salvoes in the space of a minute. Against the daemon and the gheist, the Fusiliers will fire shots inscribed with sigils of the God-King. Magic-wielding champions are silenced with a sphere of pure realmstone, taken with silver tongs from a small nullstone casket. In this way, even the meanest human gunline can take down the most vicious scourges of the Mortal Realms.
The weapons of these gunlines are loaded and fired in much the same way as a miniature cannon. Each is also set with a thick wooden shield, which, when facing outwards alongside the iron-rimmed shields of footsoldiers, creates a defensive Castelite formation. The slaughter-fusils used by some Fusil-Sergeants, however, are more complex. These devastating firearms are triple-barrelled and able to be fired in quick succession or in one blistering volley. Such weapons are cumbersome, especially when carried in conjunction with hardwood pavises and lanterns for reloading in darkness; yet, in a flurry of movement, the gun is prepped, propped and raised. Its signature roar is never far behind. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Fusil-cannon: Fortified Position | ||||||||
Fusil-cannon: Fortified Position | 18" | 2 | 4+ | 4+ | 1 | 1 | ||
Fusil-cannon: Mobile [Shoot in Combat] | ||||||||
Fusil-cannon: Mobile Shoot in Combat | 12" | 1 | 4+ | 4+ | 1 | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Bayonet | ||||||||
Bayonet | 1 | 4+ | 4+ | - | 1 |
Passive |
Your Movement Phase |
KEYWORDS | CORE |
Passive |
KEYWORDS | INFANTRY, CHAMPION, STANDARD BEARER (1/10) |
ORDER, CITIES OF SIGMAR, HUMAN |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The INFANTRY keyword is used in the following Cities of Sigmar warscrolls:
Passive |
The CHAMPION keyword is used in the following Cities of Sigmar warscrolls:
Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
Passive |
The STANDARD BEARER keyword is used in the following Cities of Sigmar warscrolls:
The ORDER keyword is used in the following Cities of Sigmar warscrolls:
The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:
The HUMAN keyword is used in the following Cities of Sigmar warscrolls: