Cities of Sigmar – Celestial Hurricanum

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CITIES OF SIGMAR WARSCROLL
Celestial Hurricanum
8"
10
4+
5
Severe threats to a free city’s safety, such as daemonic assaults or screeching hosts of vengeful spirits, require more drastic measures than the deployment of a few Battlemages. On such occasions, the Collegiate Arcane will send forth its dreaded magical war machines. Only at the most dire moments does the Collegiate sanction the use of a Celestial Hurricanum. These orreries act as an aetheric vortex, drawing in great torrents of arcane energy. The acolytes who operate the Hurricanum can channel this stored power into the terrifying Storm of Shemtek, a magical squall that devastates nearby foes with forks of aetheric lightning and blazing comets. Celestial Hurricanums are exceptionally rare machines, as each must be handcrafted by master arcane technicians in high Azyr, the Realm of Heavens, before being dispatched via realmgates to the free cities. They are only entrusted to master mages of the Celestial tradition. To use a Hurricanum without precise control and deep knowledge of the arcane is to risk electrocuting allies as well as foes.
CITIES OF SIGMAR WARSCROLL
Celestial Hurricanum
MELEE WEAPONS
AtkHitWndRndDmg
Warhorses’ Steel‑shod Hooves [Companion]
Warhorses’ Steel‑shod Hooves
Companion
45+3+-1
BATTLE PROFILE

Unit Size: 1      Points: 180
Base size: 120 × 92mm
Can be reinforced: No

Once Per Turn (Army), Your Hero Phase
PORTENTS OF BATTLE: Celestial Hurricanums leak magical energy, granting nearby soldiers visions of the imminent future that allow them to land their blows with uncanny accuracy.

Declare: Pick up to D3 visible friendly CITIES OF SIGMAR HUMAN units wholly within 12" of this unit to be the targets.

Effect: Add 1 to hit rolls for the targets’ combat attacks until the start of your next turn.

Once Per Turn (Army), Your Shooting Phase
STORM OF SHEMTEK: A Celestial Hurricanum can summon a magical storm to batter the foe with the fury of the heavens. As the battle rages, the tempest grows ever stronger.

Declare: Pick a visible enemy unit within 12" of this unit to be the target.

Effect: Make a number of D3 rolls equal to the current battle round number. For each 2+, inflict an amount of mortal damage on the target equal to the roll.

KEYWORDS
WAR MACHINE
ORDER, CITIES OF SIGMAR, HUMAN
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).

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Combat attacks
Combat attacks are made with melee weapons. The target unit(s) must be within the combat range of the attacking model and visible to it. The model must attack with all of the melee weapons it is armed with.
Companion
Unless otherwise specified, this weapon is not affected by friendly abilities that affect weapon characteristics or the attack sequence, except for those that apply negative modifiers to it (e.g. ‘Covering Fire’).
6.0 Visibility
A target model is visible to another model (which we’ll call the ‘observing model’) if you can draw a straight line through the air (whether horizontal, diagonal or vertical) from any point on the observing model to any point on the target model that does not intersect any objects except for other models in the observing model’s unit. A target unit is visible to an observing unit if at least 1 model in the target unit is visible to at least 1 model in the observing unit. A model is always considered to be visible to itself.

  • If any part of another model can be seen by an observing model, both the target model and its unit are visible to that observing model.

In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes.
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
© Vyacheslav Maltsev 2013-2024