Cities of Sigmar – Freeguild Command Corps Auxiliaries

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CITIES OF SIGMAR WARSCROLL
Freeguild Command Corps
Auxiliaries
5"
3
6+
2
Each Command Corps is assisted by auxiliary specialists trained in medicine and other, more sinister arts. War Surgeons patch up grievous wounds with startling efficiency, while the unsettling Soul Shepherds bind enemy souls in place, preventing necromancers and other nefarious types from bringing the dead back to life.
CITIES OF SIGMAR WARSCROLL
Freeguild Command Corps
Auxiliaries
MELEE WEAPONS
AtkHitWndRndDmg
Assortment of Weapons
Assortment of Weapons24+4+-1
BATTLE PROFILE

Unit Size: 2      Points: 0
MODELBASE SIZE
Soul Shepherd40mm
War Surgeon28.5mm
Can be reinforced: No
Notes: This unit cannot be reinforced. This unit can only be taken in a regiment that contains a Freeguild Command Corp Adjutant unit and no other Freeguild Command Corp Auxiliaries. This unit does not count towards the number of friendly units that can accompany a Hero.

This unit comprises 1 Soul Shepherd and 1 War Surgeon.

Once Per Turn (Army), Your Hero Phase
SEIZE THE SOULS: The Soul Shepherd can trap enemies’ souls, preventing them from being forcibly returned to life should they fall.

Declare: If this unit contains a Soul Shepherd, pick a visible enemy unit within 18" of this unit to be the target.

Effect: Roll a dice. On a 3+, the target cannot be healed or have slain models returned to it until the start of your next turn.

Once Per Turn (Army), End of Any Turn
FIELD SURGERY: With a deft hand and careful eye, the War Surgeon patches up those under their care.

Declare: If this unit is not in combat and contains a War Surgeon, pick a visible friendly non-WAR MACHINE SIGMARITE unit wholly within 12" of this unit to be the target.

Effect: Roll a dice. On a 3+:
  • If the target is a NON-HERO INFANTRY unit, return D3 slain models to it.
  • If the target is a NON-HERO CAVALRY unit, return 1 slain model to it.
  • If the target is a HERO or MONSTER, Heal (D3) the target.

KEYWORDS
INFANTRY, MUSICIAN (1/2)
ORDER, CITIES OF SIGMAR, SIGMARITE
21.0 Healing
Some abilities allow you to heal a unit. To heal a unit, remove a number of damage points from the unit equal to the number in brackets after ‘Heal’, e.g. Heal (2).
Any Hero Phase
1
RALLY: With an inspiring call to action, wounded soldiers get a second wind and fresh troops take the field to replace their fallen comrades.

Declare: Pick a friendly unit that is not in combat to use this ability.

Effect: Make 6 rally rolls of D6. For each 4+, you receive 1 rally point. Rally points can be spent in the following ways:
  • For each rally point spent, Heal (1) that unit.
  • You can spend a number of rally points equal to the Health characteristic of that unit to return a slain model to that unit.
You can spend the rally points in any combination of the above. Unspent rally points are then lost.
2.0 Musicians
Units with the MUSICIAN keyword have one or more musician models. The number after the MUSICIAN keyword indicates the proportion of models in that unit that can be musicians. Units with the MUSICIAN keyword have the following passive ability:

Passive
MUSICIAN: The beat of a drum or the blast of a horn drives the soldiers ever onward.

Effect: While this unit contains any musicians, if it uses the ‘Rally’ command, you can make one additional rally roll of D6.

The MUSICIAN keyword is used in the following Cities of Sigmar warscrolls:

The ORDER keyword is used in the following Cities of Sigmar warscrolls:


and others...

The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:


and others...
Army List
Warscrolls collated

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6.0 Visibility
A target model is visible to another model (which we’ll call the ‘observing model’) if you can draw a straight line through the air (whether horizontal, diagonal or vertical) from any point on the observing model to any point on the target model that does not intersect any objects except for other models in the observing model’s unit. A target unit is visible to an observing unit if at least 1 model in the target unit is visible to at least 1 model in the observing unit. A model is always considered to be visible to itself.
If a rule or ability requires a target to be both within a given range of and visible to the unit using that ability, or to a model in that unit, both conditions must be met by the same model in the target. You could not, for instance, target a unit where one model is within range but not visible and another model is not in range but is visible.
  • If any part of another model can be seen by an observing model, both the target model and its unit are visible to that observing model.

In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes.
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
3.1 Regiments
Armies are made up of one or more regiments, each of which is led by a Hero. You must have at least 1 regiment in your army, and you can include a maximum of 5 regiments. To add a regiment, pick 1 HERO from your faction, then pick up to 3 non‑HERO units to accompany them.

Each HERO’s battle profile lists which units can be added to their regiment, and each non-HERO unit’s battle profile lists any relevant keywords it has. The battle profiles of some HEROES may say that they can be added to the regiment of another HERO in place of a non-HERO unit in that regiment.
3.3 Reinforced Units
When you add a unit to your army roster, you can add it as a reinforced unit. A reinforced unit has twice as many models as its minimum unit size and costs twice as many points. If a unit has a minimum unit size of 1, it cannot be reinforced. In addition, some units with a unit size of more than 1 can not be reinforced. This will be noted on their battle profile.
18.3 Slain Models
The commander of a unit must pick which model(s) in the unit are slain. However, after each slain model is removed, the unit must be in a single coherent group (see 15.1). If this is not possible, continue to remove models, one at a time, until the unit is in a single coherent group. You must remove the fewest models possible to make the unit a single coherent group.
The non-HERO non-WAR MACHINE SIGMARITE INFANTRY keywords are used in the following Cities of Sigmar warscrolls:

Infantry
The non-HERO non-WAR MACHINE SIGMARITE CAVALRY keywords are used in the following Cities of Sigmar warscrolls:

Cavalry
The non-WAR MACHINE SIGMARITE MONSTER keywords are used in the following Cities of Sigmar warscrolls:

Monster
Monster Hero
© Vyacheslav Maltsev 2013-2026