Cities of Sigmar – Freeguild Grenadiers

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CITIES OF SIGMAR WARSCROLL
Freeguild Grenadiers
5"
1
4+
1
Experts in close-quarters combat, the Freeguild Grenadiers are always the first into the breach. Outfitted with the finest blackpowder weapons, flame-hurlers and deadly polearms, they rely on overwhelming force to reduce their enemies to charred corpses and smouldering piles of ash.
CITIES OF SIGMAR WARSCROLL
Freeguild Grenadiers
RANGED WEAPONS
RngAtkHitWndRndDmg
Ruin-sweeper Arsenal
Ruin-sweeper Arsenal10"14+2+21
MELEE WEAPONS
AtkHitWndRndDmg
Grenadier Bardiche
Grenadier Bardiche24+4+12
BATTLE PROFILE

Unit Size: 10      Points: 140
Can be reinforced: No
Notes: This unit cannot be reinforced.

1/10 models in this unit is a Cindergout. The champion cannot be a Cindergout.

Once Per Turn (Army), End of Any Turn
CINDERS AND ASHES: Freeguild Grenadiers carry specialised gear that allows them to reduce a dug-in enemy to a panicked, screaming bonfire of melting flesh and charred hair.

Declare: If this unit contains a Cindergout, pick a terrain feature or objective contested by this unit, then pick any enemy units contesting that terrain feature or objective to be the targets.

Effect: Roll a D3 for each target. On a 2+, inflict an amount of mortal damage on the target equal to the roll.

KEYWORDS
INFANTRY, CHAMPION
ORDER, CITIES OF SIGMAR, SIGMARITE
32.1 Contesting Objectives
Unless otherwise specified, if an objective is within a model’s combat range, that model is contesting that objective. If any models in a unit are contesting an objective, that unit is contesting that objective.

Each unit can only count as contesting a single objective for the purposes of determining objective control (see 32.2). Before determining objective control, for each of their units contesting two or more objectives, the active player must pick one of those objectives for it to contest. Then, their opponent does the same.

Designer’s Note: For purposes other than determining objective control, a unit can contest more than one objective.
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

The ORDER keyword is used in the following Cities of Sigmar warscrolls:


and others...

The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:


and others...
Army List
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17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
3.3 Reinforced Units
When you add a unit to your army roster, you can add it as a reinforced unit. A reinforced unit has twice as many models as its minimum unit size and costs twice as many points. If a unit has a minimum unit size of 1, it cannot be reinforced. In addition, some units with a unit size of more than 1 can not be reinforced. This will be noted on their battle profile.
32.0 Objectives
Many battleplans award victory points for controlling objectives, which are represented by objective markers. Unless otherwise specified, objective markers are round and 40mm wide. Models can move over and end their moves on objective markers. If an objective marker is on the border between territories, it is within all those territories but wholly within none of them. Objective markers don’t block visibility.
© Vyacheslav Maltsev 2013-2026